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RUST ANALYTICS
LIVE37,558PLY11,461SRV
QUOTE 67.161.116.223:28015 Offline checked 10d ago

Corrosion Hour Development Test Server

moddedoxide
Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,010
top 71%
Rank · 7d ago
#16,897
887 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average75/300−24−24.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average52/225−8−14.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−2−1.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average20/1000−14−42.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000−11−64.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average17/700−42−71.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Corrosion Hour Development Test Server?

The name of Corrosion Hour Development Test Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.

What is the current map on Corrosion Hour Development Test Server?

The game generates the procedural map on Corrosion Hour Development Test Server.

Population

Where does Corrosion Hour Development Test Server sit in the rankings?

For the last seven days, Corrosion Hour Development Test Server holds rank #16,010 on player hours, in the top 71% of all ranked servers.

What is the population on Corrosion Hour Development Test Server?

Right now, Corrosion Hour Development Test Server is offline; the last sighting was 10 days 9 hours ago.

Wipe Schedule

How often does Corrosion Hour Development Test Server wipe?

The record holds too few of Corrosion Hour Development Test Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 13 hours old.

Server Overview

Where can Corrosion Hour Development Test Server be found?

No region is published by Corrosion Hour Development Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 67.161.116.223:28015 is its address.

Corrosion Hour Development Test Server is on which Rust version?

The version in use at Corrosion Hour Development Test Server: Rust network protocol 2634 and build 166493, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Corrosion Hour Development Test Server?

Corrosion Hour Development Test Server is down. The last time we saw it was 10 days 9 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 1 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Corrosion Hour Development Test Server?

These tags are published by Corrosion Hour Development Test Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166493 (Build): It runs build 166493; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Corrosion Hour Development Test Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include Corrosion Hour Development Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Corrosion Hour Development Test Server?

The console route: start Rust, press F1, enter client.connect 67.161.116.223:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166493,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166493
Build It runs build 166493.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.