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RUST ANALYTICS
LIVE56,708PLY11,579SRV
QUOTE 67.213.125.205:7041 Online checked 9m ago

NiffServer

Players · last
0/ 1000
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1000
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,861
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 1978029669
First seen
16 Oct 2026
no hostname published

Players

AveragePeakWipe
0123421:0003:0008:0014:0019:0001:00Wiped Fri 16 Oct, 21:39 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020021:0003:0008:0014:0019:0001:00Wiped Fri 16 Oct, 21:39 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 342 on average155/200+30+24.5%
2Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average282/300−18−5.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 265 on average254/275+4+1.8%
4Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 258 on average780/800−37−4.5%
5Rustoria.co - EU LongEU · groups of 14+ · monthly · 251 on average118/200+28+31.0%
6Rustoria.co - EU MainEU · groups of 16+ · weekly · 245 on average116/250−43−26.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on NiffServer?

No gather rate appears in the name of NiffServer. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on NiffServer?

NiffServer uses a procedural map of size 4,000 with seed 1978029669, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What position does NiffServer hold in the server rankings?

For the last seven days, NiffServer holds rank #15,861 on player hours, in the top 72% of all ranked servers.

How full is NiffServer?

0 of 1,000 slots on NiffServer are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

How often does NiffServer wipe?

No rhythm can be told for NiffServer yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 28 hours ago the current world was created.

Server Info

What is the server location for NiffServer?

There is no region published for NiffServer. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 67.213.125.205:7041.

How is the performance on NiffServer?

The last 48 hours average 108 server fps, the low being 87. 93,821 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,747 MB. Low fps and growing entities are the source of felt lag.

NiffServer runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what NiffServer runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is NiffServer and is it currently online?

NiffServer is up. It is taking players now. 27 hours ago is when it last restarted, judging by the uptime it reports. For the last 1 full day, 24 of 24 hours were live. That is 100% uptime. The earliest Rust Analytics saw it was 16 October 2026.

Tags and Rankings

How should you interpret the tags on NiffServer?

These tags are published by NiffServer and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1000 (Max players): It holds 1,000 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does NiffServer show up in Rust Analytics lists and filters?

On Rust Analytics, NiffServer matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What steps do I take to join NiffServer?

Type client.connect 67.213.125.205:7041 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1000
Max players It holds 1,000 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.