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RUST ANALYTICS
LIVE93,719PLY11,670SRV
QUOTE 68.118.120.120:28015 Offline checked 13d ago

Rads Testing

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,032
top 69%
Rank · 7d ago
#16,111
79 places up
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 386 on average489/525−45−8.5%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 321 on average188/200−47−19.9%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 319 on average349/375−102−22.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 305 on average339/350−108−24.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average1037/1075+998+2570.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 261 on average275/325−98−26.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Rads Testing?

No gather rate is given in the name of Rads Testing. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Rads Testing?

Rads Testing uses a procedural map, which the game generates.

Player Count

What is the rank of Rads Testing?

In the top 69% of all ranked servers, Rads Testing is #16,032 on player hours over the last seven days.

How many players does Rads Testing have?

At present, Rads Testing is offline; the last sighting was 13 days 21 hours ago.

Wipe Frequency

How often does Rads Testing wipe?

No rhythm can be told for Rads Testing yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 14 days.

Server Details

Where can Rads Testing be found?

There is no region published for Rads Testing. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 68.118.120.120:28015.

Rads Testing runs which version of Rust?

Rust network protocol 2634 and build 166493 on Windows is what Rads Testing runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Rads Testing?

Rads Testing is down. The last time we saw it was 13 days 21 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 1 October 2026.

Server Tags

How should you interpret the tags on Rads Testing?

Published by Rads Testing for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166493 (Build): Build 166493; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Rads Testing show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Rads Testing: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Rads Testing?

The console route: start Rust, press F1, enter client.connect 68.118.120.120:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166493,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166493
Build Build 166493.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.