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RUST ANALYTICS
LIVE34,910PLY11,449SRV
QUOTE 68.150.249.10:1027 Online checked 11m ago

Rusty TEC

Players · last
0/ 20
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,912
top 72%
Rank · 7d ago
#15,970
58 places up
Last wipe
86d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 2145736698
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

05010015020004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average121/200−47−28.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average73/200−19−20.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average424/475+63+17.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average83/200−13−13.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average17/250−1−7.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average86/125−7−7.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Rusty TEC?

No gather rate appears in the name of Rusty TEC. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on Rusty TEC?

Rusty TEC uses a procedural map of size 4,000 with seed 2145736698, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does Rusty TEC hold in the server rankings?

For the last seven days, Rusty TEC holds rank #15,912 on player hours, in the top 72% of all ranked servers.

How full is Rusty TEC?

0 of 20 slots on Rusty TEC are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

How often does Rusty TEC wipe?

There are too few wipes on record for Rusty TEC to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 86 days 2 hours.

Server Info

Where can Rusty TEC be found?

For Rusty TEC, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 68.150.249.10:1027.

How is the performance on Rusty TEC?

Average server fps for the last 48 hours is 85; the floor was 69. The entity count reached 95,695, covering buildings, deployables and all else in the world. Up to 4,596 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is Rusty TEC running?

The build is Rust network protocol 2631 and build 158240 on Windows, running on Rusty TEC. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Rusty TEC and is it currently online?

Rusty TEC is up. It is taking players now. 8 days 18 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on Rusty TEC?

These tags are published by Rusty TEC and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2631 (Protocol): To join, your game needs protocol 2631; cs158240 (Build): Game build: 158240; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Rusty TEC appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Rusty TEC matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join Rusty TEC?

The console route: start Rust, press F1, enter client.connect 68.150.249.10:1027. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://thenergeticon.com.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players It holds 20 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2631
Protocol To join, your game needs protocol 2631.
cs158240
Build Game build: 158240.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.