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RUST ANALYTICS
LIVE63,686PLY11,665SRV
QUOTE 68.205.55.251:28015 Offline checked 27d ago

Rust Reloaded

Players · last
1/ 50
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,361
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average308/325+30+10.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average295/325+59+24.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average317/350−69−17.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average272/300+69+33.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average49/250−12−19.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average250/350+31+14.2%

Quick answers

from the figures on this page

Rules & Settings

How is Rust Reloaded configured in terms of rules and settings?

No gather rate is given in the name of Rust Reloaded. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Rust Reloaded?

The game generates the procedural map on Rust Reloaded.

Population

What position does Rust Reloaded hold in the server rankings?

For the last seven days, Rust Reloaded holds rank #13,361 on player hours, in the top – of all ranked servers.

How many players does Rust Reloaded have?

Right now, Rust Reloaded is offline; the last sighting was 27 days 2 hours ago.

Wipe Cycle

When does Rust Reloaded schedule its wipes?

No rhythm can be told for Rust Reloaded yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 27 days 2 hours.

Server Overview

What is the server location for Rust Reloaded?

For Rust Reloaded, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 68.205.55.251:28015.

Rust Reloaded runs which version of Rust?

Rust network protocol 2633 and build 163794 on Windows is what Rust Reloaded runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Rust Reloaded?

Offline at this moment: Rust Reloaded. Last seen 27 days 2 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 16 September 2026.

Tags and Rankings

How should you interpret the tags on Rust Reloaded?

These tags are published by Rust Reloaded and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): It runs build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Rust Reloaded appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Rust Reloaded: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Rust Reloaded?

Type client.connect 68.205.55.251:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build It runs build 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.