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RUST ANALYTICS
LIVE33,260PLY11,456SRV
QUOTE 68.93.5.80:28015 Offline checked 5d ago

We Be Jammin

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
#16,709
748 places up
Last wipe
34d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 1604877532
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average37/200−182−83.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average112/200−27−19.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average242/350+12+5.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average16/200−115−87.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average12/250−20−62.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average79/300−39−33.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on We Be Jammin?

The name of We Be Jammin carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on We Be Jammin?

We Be Jammin uses a procedural map of size 4,500 with seed 1604877532, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does We Be Jammin sit in the rankings?

In the top 71% of all ranked servers, We Be Jammin is #15,961 on player hours over the last seven days.

How many players does We Be Jammin have?

At present, We Be Jammin is offline; the last sighting was 5 days 3 hours ago. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does We Be Jammin wipe?

The record holds too few of We Be Jammin's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 34 days 22 hours.

Server Info

What is the location of We Be Jammin?

There is no region published for We Be Jammin. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 68.93.5.80:28015.

What Rust version is We Be Jammin running?

The version in use at We Be Jammin: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of We Be Jammin?

No response from We Be Jammin. It was last seen 5 days 3 hours ago. The last 7 full days give 31% uptime, 52 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on We Be Jammin?

Published by We Be Jammin for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature We Be Jammin?

On Rust Analytics, We Be Jammin matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join We Be Jammin?

Type client.connect 68.93.5.80:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.