Skip to the page
RUST ANALYTICS
LIVE54,588PLY11,546SRV
QUOTE 69.41.183.55:28015 Online checked 13m ago

CrustyCentral

moddedoxide
Players · last
0/ 3
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 3
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,948
top 72%
Rank · 7d ago
#16,709
761 places up
Last wipe
137d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2750
Procedural Map · seed 889732417
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123412:0008:0010:0012:0008:0010:00

Hourly average and peak, UTC.

Server performance

010020030040012:0008:0010:0012:0008:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average154/300−46−22.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average155/225+20+14.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0+0.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average42/1000−48−53.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−17−60.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average40/700−64−61.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on CrustyCentral?

The name of CrustyCentral carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on CrustyCentral?

The map on CrustyCentral is procedural, size 2,750, with seed 889732417, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of CrustyCentral?

In the top 72% of all ranked servers, CrustyCentral is #15,948 on player hours over the last seven days.

How full is CrustyCentral?

0 of 3 slots on CrustyCentral are filled at the moment. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does CrustyCentral wipe?

The record holds too few of CrustyCentral's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 137 days 19 hours.

Server Overview

Where can CrustyCentral be found?

There is no region published for CrustyCentral. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 69.41.183.55:28015 is its address.

Is CrustyCentral performing well?

Average server fps for the last 48 hours is 232; the floor was 226. At its peak it held 37,341 entities: buildings, deployables and the rest of the world. Up to 1,516 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

CrustyCentral runs which version of Rust?

Rust network protocol 2625 and build 152489 on Linux is what CrustyCentral runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of CrustyCentral?

The server is live: CrustyCentral is online. 2 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 18% uptime, 30 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on CrustyCentral?

These tags are published by CrustyCentral and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp3 (Max players): Slot count: 3; ts8 (Group limit): Team size stays at the game default of 8; v2625 (Protocol): To join, your game needs protocol 2625; cs152489 (Build): Game build: 152489; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.

CrustyCentral appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, CrustyCentral matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

What is the process to join CrustyCentral?

Type client.connect 69.41.183.55:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2625,gmrust,cs152489,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp3
Max players Slot count: 3.
ts8
Group limit Team size stays at the game default of 8.
v2625
Protocol To join, your game needs protocol 2625.
cs152489
Build Game build: 152489.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.