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RUST ANALYTICS
LIVE34,562PLY11,462SRV
QUOTE 72.34.60.40:29420 Offline NA checked 8h ago

[US] Plunder Naval Rust Server | 10/10

weekly wipes moddedoxide
Players · last
0/ 100
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71% · #1545 in NA
Rank · 7d ago
#13,271
2690 places down
Last wipe
3d ago
weekly schedule
Next wipe
3d 17h
Sat 17 Oct, 22:34 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
22 Sep 2026
no hostname published

Players

AveragePeak
0123406:0014:0021:0005:0012:0020:00

Hourly average and peak, UTC.

Server performance

05010015020006:0014:0021:0005:0012:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep26 Sep1 Oct5 Oct10 Oct14 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeSaturday 17 October, 22:34 UTCin 3d 17h

Its weekly schedule tag · low confidence

usual gap
7 days
between real wipes
on rhythm
67%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1.5

Coming wipes

  1. 3d 17hSat 17 Oct, 22:34 UTC
  2. 10d 17hSat 24 Oct, 22:34 UTC
  3. 17d 17hSat 31 Oct, 22:34 UTC
  4. 22d 13hThu 5 Nov, 19:00 UTCFW
  5. 24d 17hSat 7 Nov, 22:34 UTC
  6. 31d 17hSat 14 Nov, 22:34 UTC
  7. 38d 17hSat 21 Nov, 22:34 UTC

The first 48 hours of its last wipes

Sat 10 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 22:34 UTC3d ago 0 – running 0
Fri 2 Oct, 22:19 UTC11d ago 1 halved by day 1 8 days 0
Fri 25 Sep, 21:59 UTC18d ago 6 halved by day 2 7 days 1
Thu 24 Sep, 06:06 UTC19d ago 6 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average15/100+1+9.8%
2Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average6/150+2+53.2%
3Rusty CageNA · groups of 10+ · weekly · 1 on average1/50+1
4Rustoria.co - US MainNA · groups of 16+ · weekly · 222 on average26/250−9−25.0%
5Rusty Moose |US Main|NA · groups of 12+ · weekly · 219 on average34/250−3−8.9%
6Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 161 on average409/450−53−11.5%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on [US] Plunder Naval Rust Server | 10/10?

No gather rate is given in the name of [US] Plunder Naval Rust Server | 10/10. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on [US] Plunder Naval Rust Server | 10/10?

[US] Plunder Naval Rust Server | 10/10 uses a procedural map of size 4,500 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Activity

What is the rank of [US] Plunder Naval Rust Server | 10/10?

On seven-day player hours, [US] Plunder Naval Rust Server | 10/10 sits at #15,961, in the top 71% across ranked servers and #1,545 in North America.

What is the population on [US] Plunder Naval Rust Server | 10/10?

Right now, [US] Plunder Naval Rust Server | 10/10 is offline; the last sighting was 8 hours ago. Average players over the last seven days: 0.

Wipe Frequency

What can you expect on wipe day for [US] Plunder Naval Rust Server | 10/10?

Recent wipes at this server drew an average peak of 2 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 1.5 when it did not hold.

When does [US] Plunder Naval Rust Server | 10/10 schedule its wipes?

The prediction follows the tag because too few of [US] Plunder Naval Rust Server | 10/10's wipes are on record to confirm its schedule. The date of its next wipe is Saturday 17 October at 22:34 UTC. This world has been running for 3 days 6 hours. The tags give a weekly wipe.

Server Overview

What is the location of [US] Plunder Naval Rust Server | 10/10?

With the NA tag, [US] Plunder Naval Rust Server | 10/10 lists itself in North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 72.34.60.40:29420.

What is the performance like on [US] Plunder Naval Rust Server | 10/10?

The last 48 hours average 160 server fps, the low being 143. 38,438 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,997 MB. Low fps and growing entities are the source of felt lag.

What Rust version is [US] Plunder Naval Rust Server | 10/10 running?

The build is Rust network protocol 2634 and build 166652 on Windows, running on [US] Plunder Naval Rust Server | 10/10. The protocol has to match for you to join, and Steam applies that update.

Is [US] Plunder Naval Rust Server | 10/10 up, and how consistent is its uptime?

No response from [US] Plunder Naval Rust Server | 10/10. It was last seen 8 hours ago. Its own uptime figure dates the last restart to roughly 2 days 20 hours ago. The last 7 full days give 98% uptime, 165 hours on out of 168. First sighting by Rust Analytics: 22 September 2026.

Tags and Rankings

What is the meaning of the tags on [US] Plunder Naval Rust Server | 10/10?

Published by [US] Plunder Naval Rust Server | 10/10 for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^w (Weekly): Wipes land every week; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The browser places this server in North America. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does [US] Plunder Naval Rust Server | 10/10 show up in Rust Analytics lists and filters?

These Rust Analytics lists include [US] Plunder Naval Rust Server | 10/10: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Joining the Server

How can I connect to [US] Plunder Naval Rust Server | 10/10?

Type client.connect 72.34.60.40:29420 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/29jEng55cr.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,NA,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipes land every week.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.