Private Duo - Tailscale
Key statistics
the figures behind the quote- Players now
- 3/ 3 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 3
- Rank
- #7,303 top 33%
- Rank · 7d ago
- #4,919 ▼2384 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 16 player hours, last seven days
- Map
- 3000 Procedural Map · seed 177013
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 342/375 | ▲+81+31.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average | 280/300 | ▲+28+11.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 329 on average | 348/375 | ▲+25+7.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 319 on average | 280/300 | ▲+46+19.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 43/250 | ▼−3−7.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 283/400 | ▲+76+36.8% |
Quick answers
from the figures on this pageMap and Rules
How is Private Duo - Tailscale configured in terms of rules and settings?
The name of Private Duo - Tailscale carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on Private Duo - Tailscale?
The map on Private Duo - Tailscale is procedural, size 3,000, with seed 177013, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
What is the rank of Private Duo - Tailscale?
For the last seven days, Private Duo - Tailscale holds rank #7,303 on player hours, in the top 33% of all ranked servers.
How many players does Private Duo - Tailscale have?
Right now, Private Duo - Tailscale is offline; the last sighting was 3 days 1 hours ago. Average players over seven days: 1; peak: 3.
Wipe Frequency
When does Private Duo - Tailscale schedule its wipes?
There are too few wipes on record for Private Duo - Tailscale to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 10 days 17 hours.
Server Details
Where can Private Duo - Tailscale be found?
There is no region published for Private Duo - Tailscale. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 73.127.59.246:28015.
Private Duo - Tailscale is on which Rust version?
The build is Rust network protocol 2634 and build 166652 on Windows, running on Private Duo - Tailscale. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Private Duo - Tailscale?
Offline at this moment: Private Duo - Tailscale. Last seen 3 days 1 hours ago. The last 7 full days give 19% uptime, 32 hours on out of 168. First sighting by Rust Analytics: 4 October 2026.
Tags and Rankings
How should you interpret the tags on Private Duo - Tailscale?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp3 (Max players): Slot count: 3; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptsw (Networking): 'sw' is the network layer; $r? (Region code): No region code has been set, which Private Duo - Tailscale publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Private Duo - Tailscale appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Private Duo - Tailscale: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to Private Duo - Tailscale?
The console route: start Rust, press F1, enter client.connect 73.127.59.246:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp3,ptsw,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp3
ts8
v2634
cs166652
ptsw
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.