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RUST ANALYTICS
LIVE54,318PLY11,540SRV
QUOTE 73.46.68.165:28015 Offline checked 20h ago

MOD Test Server

moddedoxide
Players · last
0/ 200
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,948
top 72%
Rank · 7d ago
#16,709
761 places up
Last wipe
56d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 12345
First seen
20 Sep 2026
no hostname published

Players

AveragePeak
0123412:0017:0023:0004:0010:0015:00

Hourly average and peak, UTC.

Server performance

010020030040012:0017:0023:0004:0010:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average140/300−60−29.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average140/225+5+3.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−2−2.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average39/1000−51−56.6%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−17−60.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average38/700−66−63.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on MOD Test Server?

The name of MOD Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on MOD Test Server?

The map on MOD Test Server is procedural, size 3,000, with seed 12345, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does MOD Test Server sit in the rankings?

In the top 72% of all ranked servers, MOD Test Server is #15,948 on player hours over the last seven days.

How full is MOD Test Server?

At present, MOD Test Server is offline; the last sighting was 20 hours ago. Average players over the last seven days: 0.

Wipe Schedule

When does MOD Test Server schedule its wipes?

The record holds too few of MOD Test Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 56 days 8 hours ago the current world was created.

Server Overview

Where can MOD Test Server be found?

For MOD Test Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 73.46.68.165:28015.

How is the performance on MOD Test Server?

Average server fps for the last 48 hours is 199; the floor was 163. At its peak it held 46,334 entities: buildings, deployables and the rest of the world. Up to 3,133 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

MOD Test Server runs which version of Rust?

The build is Rust network protocol 2632 and build 161125 on Windows, running on MOD Test Server. The protocol has to match for you to join, and Steam applies that update.

How reliable is MOD Test Server and is it currently online?

MOD Test Server is down. The last time we saw it was 20 hours ago. Its own uptime figure dates the last restart to roughly 9 days 15 hours ago. 95% is its uptime for the last 7 full days, 160 of 168 hours. The earliest Rust Analytics saw it was 20 September 2026.

Tags & Filters

How should you interpret the tags on MOD Test Server?

Published by MOD Test Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): Slot count: 200; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): Protocol 2632: matching game versions are required to join; cs161125 (Build): Build 161125; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature MOD Test Server?

These Rust Analytics lists include MOD Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What is the process to join MOD Test Server?

The console route: start Rust, press F1, enter client.connect 73.46.68.165:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp200
Max players Slot count: 200.
ts8
Group limit Team size stays at the game default of 8.
v2632
Protocol Protocol 2632: matching game versions are required to join.
cs161125
Build Build 161125.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.