MOD Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 200 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,948 top 72%
- Rank · 7d ago
- #16,709 ▲761 places up
- Last wipe
- 56d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3000 Procedural Map · seed 12345
- First seen
- 20 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 140/300 | ▼−60−29.9% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 140/225 | ▲+5+3.4% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−2−2.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 39/1000 | ▼−51−56.6% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 11/1000 | ▼−17−60.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 38/700 | ▼−66−63.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on MOD Test Server?
The name of MOD Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on MOD Test Server?
The map on MOD Test Server is procedural, size 3,000, with seed 12345, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
Where does MOD Test Server sit in the rankings?
In the top 72% of all ranked servers, MOD Test Server is #15,948 on player hours over the last seven days.
How full is MOD Test Server?
At present, MOD Test Server is offline; the last sighting was 20 hours ago. Average players over the last seven days: 0.
Wipe Schedule
When does MOD Test Server schedule its wipes?
The record holds too few of MOD Test Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 56 days 8 hours ago the current world was created.
Server Overview
Where can MOD Test Server be found?
For MOD Test Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 73.46.68.165:28015.
How is the performance on MOD Test Server?
Average server fps for the last 48 hours is 199; the floor was 163. At its peak it held 46,334 entities: buildings, deployables and the rest of the world. Up to 3,133 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
MOD Test Server runs which version of Rust?
The build is Rust network protocol 2632 and build 161125 on Windows, running on MOD Test Server. The protocol has to match for you to join, and Steam applies that update.
How reliable is MOD Test Server and is it currently online?
MOD Test Server is down. The last time we saw it was 20 hours ago. Its own uptime figure dates the last restart to roughly 9 days 15 hours ago. 95% is its uptime for the last 7 full days, 160 of 168 hours. The earliest Rust Analytics saw it was 20 September 2026.
Tags & Filters
How should you interpret the tags on MOD Test Server?
Published by MOD Test Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): Slot count: 200; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): Protocol 2632: matching game versions are required to join; cs161125 (Build): Build 161125; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature MOD Test Server?
These Rust Analytics lists include MOD Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to Join
What is the process to join MOD Test Server?
The console route: start Rust, press F1, enter client.connect 73.46.68.165:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z
Game
gmrust
mp200
ts8
v2632
cs161125
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.