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RUST ANALYTICS
LIVE35,127PLY11,471SRV
QUOTE 74.117.197.95:28015 Offline checked 1d ago

A Rust Server

Players · last
0/ 40
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#15,468
top 69%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 1
First seen
11 Oct 2026
no hostname published

Players

AveragePeak
0123405:0007:0010:0012:0015:0017:00

Hourly average and peak, UTC.

Server performance

010020030040005:0007:0010:0012:0015:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average170/200+4+2.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average92/200−7−6.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average360/400+69+23.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average94/200+2+2.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average17/250−9−34.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average93/125+20+28.2%

Quick answers

from the figures on this page

Rules & Settings

How is A Rust Server configured in terms of rules and settings?

The name of A Rust Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on A Rust Server?

A Rust Server uses a procedural map of size 3,000 with seed 1, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What position does A Rust Server hold in the server rankings?

For the last seven days, A Rust Server holds rank #15,468 on player hours, in the top 69% of all ranked servers.

How full is A Rust Server?

At present, A Rust Server is offline; the last sighting was 35 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Schedule

How often does A Rust Server wipe?

The record holds too few of A Rust Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 2 days 5 hours.

Server Info

What is the server location for A Rust Server?

There is no region published for A Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 74.117.197.95:28015 is its address.

What is the performance like on A Rust Server?

Average server fps for the last 48 hours is 219; the floor was 161. The entity count reached 47,336, covering buildings, deployables and all else in the world. Up to 1,832 MB of memory was used. Low fps and growing entities are the source of felt lag.

A Rust Server is on which Rust version?

Rust network protocol 2634 and build 167398 on Linux is what A Rust Server runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of A Rust Server?

No response from A Rust Server. It was last seen 35 hours ago. 17 hours ago is when it last restarted, judging by the uptime it reports. The last 2 full days give 38% uptime, 18 hours on out of 48. 11 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on A Rust Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which A Rust Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature A Rust Server?

These Rust Analytics lists include A Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What is the process to join A Rust Server?

The console route: start Rust, press F1, enter client.connect 74.117.197.95:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.