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RUST ANALYTICS
LIVE62,557PLY11,603SRV
QUOTE 74.130.231.139:28015 Offline checked 4h ago

KSK-Labs

moddedcarbon
Players · last
1/ 100
+024h
1% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 100
1% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#5,927
top 27%
Rank · 7d ago
#7,194
1267 places up
Last wipe
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
30
player hours, last seven days
Map
4250
Custom Map · seed 1421421030
First seen
4 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75100:0003:0006:0008:0004:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040000:0003:0006:0008:0004:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k4 Oct6 Oct8 Oct11 Oct13 Oct15 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 07:27 UTC5h ago – – – 1
Thu 15 Oct, 04:01 UTC8h ago – – – 1
Tue 13 Oct, 08:02 UTC2d ago – – – 0
Sun 11 Oct, 19:53 UTC3d ago 0 – 1.5 days 0
Thu 8 Oct, 20:25 UTC6d ago 2 held half 3 days 1
Thu 8 Oct, 02:01 UTC7d ago 2 – 0.8 days 0
Wed 7 Oct, 01:22 UTC8d ago 1 – 1 days 0
Tue 6 Oct, 01:59 UTC9d ago 1 – 1 days 1
Mon 5 Oct, 03:06 UTC10d ago 1 – 1 days 1
Sun 4 Oct, 07:33 UTC11d ago – – – 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average55/100+4+8.2%
2EU Hub 01EU · groups of 1000+ · 15 on average5/3300−2−27.7%
3MTRTESTgroups of 8+ · 1 on average1/1+0+0.0%
4RatAttacK: No Honorgroups of 8+ · 1 on average0/50+0
5Vital Rust - EU MonthlyEU · no group limit · 83 on average82/100+0−0.3%
6Magic Rust Vanilla (Monthly) JUST WIPED | 15.10no group limit · 70 on average60/100−6−9.7%

Quick answers

from the figures on this page

Server Rules

How is KSK-Labs configured in terms of rules and settings?

No gather rate appears in the name of KSK-Labs. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on KSK-Labs?

KSK-Labs uses a procedural map of size 4,250 with seed 1421421030, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.

Population

What position does KSK-Labs hold in the server rankings?

In the top 27% of all ranked servers, KSK-Labs is #5,927 on player hours over the last seven days.

How many players does KSK-Labs have?

Right now, KSK-Labs is offline; the last sighting was 4 hours ago. Average players over seven days: 0; peak: 2. At 03:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

When does KSK-Labs schedule its wipes?

Every few hours KSK-Labs makes a new world. No resets count as wipes, and it keeps no wipe schedule.

Server Details

Where can KSK-Labs be found?

No region is published by KSK-Labs. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 74.130.231.139:28015 is its address.

Is KSK-Labs performing well?

The last 48 hours average 141 server fps, the low being 101. At its peak it held 101,654 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,991 MB. A climbing entity count plus low fps is the lag players report.

KSK-Labs runs which version of Rust?

The version in use at KSK-Labs: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is KSK-Labs and is it currently online?

Offline at this moment: KSK-Labs. Last seen 4 hours ago. Its own uptime figure dates the last restart to roughly 38 minutes ago. The last 7 full days give 38% uptime, 64 hours on out of 168. 4 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on KSK-Labs?

These tags are published by KSK-Labs and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.

KSK-Labs appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, KSK-Labs matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What steps do I take to join KSK-Labs?

The console route: start Rust, press F1, enter client.connect 74.130.231.139:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.