Oclium Dev Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,986 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 5d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average | 431/550 | ▲+6+1.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average | 452/500 | ▲+85+23.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average | 283/300 | ▼−89−23.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average | 405/450 | ▲+39+10.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 72/250 | ▼−30−29.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average | 327/425 | ▲+4+1.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Oclium Dev Server?
The name of Oclium Dev Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Oclium Dev Server?
A procedural map runs on Oclium Dev Server, created by the game.
Population
What position does Oclium Dev Server hold in the server rankings?
For the last seven days, Oclium Dev Server holds rank #15,986 on player hours, in the top 71% of all ranked servers.
How many players does Oclium Dev Server have?
At present, Oclium Dev Server is offline; the last sighting was 39 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Oclium Dev Server wipe?
No rhythm can be told for Oclium Dev Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 5 days 21 hours old.
Server Info
What is the location of Oclium Dev Server?
For Oclium Dev Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 74.244.111.47:28015 is its address.
Oclium Dev Server is on which Rust version?
The version in use at Oclium Dev Server: Rust network protocol 2634 and build 167058, on Linux. Joining requires the same protocol on your game, which Steam updates.
Is Oclium Dev Server up, and how consistent is its uptime?
No response from Oclium Dev Server. It was last seen 39 hours ago. 12 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Oclium Dev Server?
These tags are published by Oclium Dev Server and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
Oclium Dev Server appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Oclium Dev Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connection
How can I connect to Oclium Dev Server?
Type client.connect 74.244.111.47:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8
Game
gmvanilla
mp10
ts8
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.