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RUST ANALYTICS
LIVE65,114PLY11,596SRV
QUOTE 74.79.99.27:28015 Offline NA checked 12h ago

[US] Skippy's Test Lab | 5x | PVE |

5x monthly wipes vanillamoddedcarbon
Players · last
0/ 20
−124h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
−1
no reading a day ago
7-day average
0
peak 2
Rank
#6,174
top 28% · #1014 in NA
Rank · 7d ago
#5,711
463 places down
Last wipe
11d ago
monthly schedule
Next wipe
22d 6h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
5x
read from the name
Score
27
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75119:0022:0000:0003:0005:0000:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040019:0022:0000:0003:0005:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 28% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 6h

The force wipe · high confidence

usual gap
2 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 1

Coming wipes

  1. 22d 6hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:12 UTC11d ago 1 – running 1
Thu 1 Oct, 20:00 UTC FW12d ago 1 – 1.1 days 1
Tue 29 Sep, 22:27 UTC14d ago 1 – 1.9 days 0
Sun 27 Sep, 20:43 UTC16d ago 1 halved by day 1 2.1 days 0
Sat 26 Sep, 22:43 UTC17d ago 1 – 0.9 days 0
Wed 23 Sep, 03:04 UTC21d ago 1 held half 3.8 days 1
Sun 20 Sep, 03:45 UTC24d ago 2 held half 3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] RustDecay PVE 5x Zombie & Build - No Kill No RaidNA · groups of 8+ · 5x · 12 on average7/50+4+140.0%
2RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 3 on average0/200−2−100.0%
3Builders Like UsNA · groups of 32+ · monthly · 3 on average0/125−2−100.0%
4TURBOSBLAST! US|PVP|No BPs|CUSTOM Loot|24/7 DeepSea/Build| NEW!NA · groups of 16+ · monthly · 1 on average2/200+0+0.0%
5[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 87 on average41/999+3+7.9%
6[US] RustDecay PVE 15x Relax & Build - No Kill No RaidNA · groups of 8+ · 15x · 19 on average9/50−2−21.7%

Quick answers

from the figures on this page

Server Rules

How is [US] Skippy's Test Lab | 5x | PVE | configured in terms of rules and settings?

A gather rate of 5x appears in the name of [US] Skippy's Test Lab | 5x | PVE |. The default group size of 8 players applies here. It runs build & creative, a sandbox for building, with gathering removed. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

Which map is played on [US] Skippy's Test Lab | 5x | PVE |?

[US] Skippy's Test Lab | 5x | PVE | uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Population

Where does [US] Skippy's Test Lab | 5x | PVE | sit in the rankings?

In the top 28% of all ranked servers, [US] Skippy's Test Lab | 5x | PVE | is #6,174 on player hours over the last seven days and #1,014 in North America.

What is the population on [US] Skippy's Test Lab | 5x | PVE |?

Right now, [US] Skippy's Test Lab | 5x | PVE | is offline; the last sighting was 12 hours ago. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 03:00 UTC, with an average of 1 players.

Wipe Cycle

How does [US] Skippy's Test Lab | 5x | PVE | handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of its recent wipes. If it did not hold, by day 1 the crowd dropped below half.

When does [US] Skippy's Test Lab | 5x | PVE | schedule its wipes?

The only wipe at [US] Skippy's Test Lab | 5x | PVE | is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 11 days 13 hours old. A monthly wipe schedule is published in its tags.

Server Info

Where can [US] Skippy's Test Lab | 5x | PVE | be found?

The NA tag and North America are what [US] Skippy's Test Lab | 5x | PVE | lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 74.79.99.27:28015.

Is [US] Skippy's Test Lab | 5x | PVE | performing well?

The last 48 hours average 175 server fps, the low being 92. At its peak it held 85,762 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,052 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is [US] Skippy's Test Lab | 5x | PVE | running?

Rust network protocol 2634 and build 167398 on Windows is what [US] Skippy's Test Lab | 5x | PVE | runs. Joining requires the same protocol on your game, which Steam updates.

Is [US] Skippy's Test Lab | 5x | PVE | up, and how consistent is its uptime?

No response from [US] Skippy's Test Lab | 5x | PVE |. It was last seen 12 hours ago. Its own uptime figure dates the last restart to roughly 49 minutes ago. 7 full days have passed with 40% uptime, 67 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on [US] Skippy's Test Lab | 5x | PVE |?

Published by [US] Skippy's Test Lab | 5x | PVE | for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^c (Creative): No gathering here: build what you want in sandbox mode; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The server browser files it under North America. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature [US] Skippy's Test Lab | 5x | PVE |?

The following Rust Analytics lists feature [US] Skippy's Test Lab | 5x | PVE |: Rust servers with 5x gather rates, Modded Rust servers, Rust build and creative servers, Rust creative servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 5x.

How to Join

What steps do I take to join [US] Skippy's Test Lab | 5x | PVE |?

Type client.connect 74.79.99.27:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^m,^v,^c,NA,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity: 20 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Gameplay

^c
Creative No gathering here: build what you want in sandbox mode.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.