RustyNation.net - Classic Rust
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,556 top 66% · #1462 in NA
- Rank · 7d ago
- #15,970 ▲1414 places up
- Last wipe
- 5d ago weekly schedule
- Next wipe
- 1d 16h Fri 16 Oct, 17:37 UTC
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 4000 Custom Map · seed 1337
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 4.2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 1d 16hFri 16 Oct, 17:37 UTC
- 8d 16hFri 23 Oct, 17:37 UTC
- 15d 16hFri 30 Oct, 17:37 UTC
- 21d 18hThu 5 Nov, 19:00 UTCFW
- 22d 16hFri 6 Nov, 17:37 UTC
- 29d 16hFri 13 Nov, 17:37 UTC
- 36d 16hFri 20 Nov, 17:37 UTC
- 43d 16hFri 27 Nov, 17:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 17:37 UTC5d ago | 1 | – | running | 1 |
| Fri 2 Oct, 21:43 UTC12d ago | 0 | – | 6.8 days | 0 |
| Mon 21 Sep, 17:50 UTC23d ago | 1 | halved by day 1 | 11.2 days | 0 |
| Mon 21 Sep, 03:53 UTC23d ago | 1 | – | 0.6 days | 0 |
| Sat 19 Sep, 15:58 UTC25d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average | 11/100 | ▼−10−48.2% | |
| 2 | Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average | 3/150 | ▼−5−61.7% | |
| 3 | Legionnaire Gaming Test ServerNA · groups of 8+ · weekly · 1 on average | 2/200 | ▼−1−40.0% | |
| 4 | Rustoria.co - US MainNA · groups of 16+ · weekly · 222 on average | 32/250 | ▼−21−39.3% | |
| 5 | Rusty Moose |US Main|NA · groups of 12+ · weekly · 220 on average | 52/250 | ▼−5−8.5% | |
| 6 | Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 165 on average | 241/275 | ▼−356−59.7% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on RustyNation.net - Classic Rust?
No gather rate is given in the name of RustyNation.net - Classic Rust. The server does not state any group limit. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on RustyNation.net - Classic Rust?
The map on RustyNation.net - Classic Rust is procedural, size 4,000, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.
Population
Where does RustyNation.net - Classic Rust sit in the rankings?
On seven-day player hours, RustyNation.net - Classic Rust sits at #14,556, in the top 66% across ranked servers and #1,462 in North America.
What is the population on RustyNation.net - Classic Rust?
On RustyNation.net - Classic Rust, 0 players are in now, out of 100 slots. The seven-day average is 0 players, with a peak of 1.
Wipe Cycle
What can you expect on wipe day for RustyNation.net - Classic Rust?
Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 1 when it did not hold.
How often does RustyNation.net - Classic Rust wipe?
The schedule at RustyNation.net - Classic Rust cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Friday 16 October at 17:37 UTC the next wipe is due. Its world now is 5 days 3 hours old. The tags give a weekly wipe.
Server Info
What is the location of RustyNation.net - Classic Rust?
With the NA tag, RustyNation.net - Classic Rust lists itself in North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 74.91.119.65:28015 is its address.
Is RustyNation.net - Classic Rust performing well?
Average server fps for the last 48 hours is 60; the floor was 57. 78,048 entities is the maximum carried: buildings, deployables and everything else. Up to 2,577 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
What Rust version is RustyNation.net - Classic Rust running?
Rust network protocol 2634 and build 166586 on Linux is what RustyNation.net - Classic Rust runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of RustyNation.net - Classic Rust?
The server is live: RustyNation.net - Classic Rust is online. The reported uptime puts its last restart at about 13 hours ago. The last 7 full days give 84% uptime, 141 hours on out of 168. First sighting by Rust Analytics: 19 September 2026.
Tags & Filters
How should you interpret the tags on RustyNation.net - Classic Rust?
These tags are published by RustyNation.net - Classic Rust and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Capacity: 100 slots; ts0 (Group limit): Teams do not run here; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does RustyNation.net - Classic Rust show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature RustyNation.net - Classic Rust: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
How to Join
What steps do I take to join RustyNation.net - Classic Rust?
Type client.connect 74.91.119.65:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://rustynation.net/.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs166586,ts0
Game
gmvanilla
mp100
ts0
v2634
cs166586
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.