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RUST ANALYTICS
LIVE44,429PLY11,497SRV
QUOTE 74.91.119.65:28015 Online NA checked 10m ago

RustyNation.net - Classic Rust

teams off weekly wipes moddedcarbon
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,556
top 66% · #1462 in NA
Rank · 7d ago
#15,970
1414 places up
Last wipe
5d ago
weekly schedule
Next wipe
1d 16h
Fri 16 Oct, 17:37 UTC
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
19 Sep 2026
no hostname published

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeFriday 16 October, 17:37 UTCin 1d 16h

Its weekly schedule tag · low confidence

usual gap
4.2 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

Coming wipes

  1. 1d 16hFri 16 Oct, 17:37 UTC
  2. 8d 16hFri 23 Oct, 17:37 UTC
  3. 15d 16hFri 30 Oct, 17:37 UTC
  4. 21d 18hThu 5 Nov, 19:00 UTCFW
  5. 22d 16hFri 6 Nov, 17:37 UTC
  6. 29d 16hFri 13 Nov, 17:37 UTC
  7. 36d 16hFri 20 Nov, 17:37 UTC
  8. 43d 16hFri 27 Nov, 17:37 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 17:37 UTC5d ago 1 – running 1
Fri 2 Oct, 21:43 UTC12d ago 0 – 6.8 days 0
Mon 21 Sep, 17:50 UTC23d ago 1 halved by day 1 11.2 days 0
Mon 21 Sep, 03:53 UTC23d ago 1 – 0.6 days 0
Sat 19 Sep, 15:58 UTC25d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average11/100−10−48.2%
2Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average3/150−5−61.7%
3Legionnaire Gaming Test ServerNA · groups of 8+ · weekly · 1 on average2/200−1−40.0%
4Rustoria.co - US MainNA · groups of 16+ · weekly · 222 on average32/250−21−39.3%
5Rusty Moose |US Main|NA · groups of 12+ · weekly · 220 on average52/250−5−8.5%
6Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 165 on average241/275−356−59.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RustyNation.net - Classic Rust?

No gather rate is given in the name of RustyNation.net - Classic Rust. The server does not state any group limit. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on RustyNation.net - Classic Rust?

The map on RustyNation.net - Classic Rust is procedural, size 4,000, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.

Population

Where does RustyNation.net - Classic Rust sit in the rankings?

On seven-day player hours, RustyNation.net - Classic Rust sits at #14,556, in the top 66% across ranked servers and #1,462 in North America.

What is the population on RustyNation.net - Classic Rust?

On RustyNation.net - Classic Rust, 0 players are in now, out of 100 slots. The seven-day average is 0 players, with a peak of 1.

Wipe Cycle

What can you expect on wipe day for RustyNation.net - Classic Rust?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 1 when it did not hold.

How often does RustyNation.net - Classic Rust wipe?

The schedule at RustyNation.net - Classic Rust cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Friday 16 October at 17:37 UTC the next wipe is due. Its world now is 5 days 3 hours old. The tags give a weekly wipe.

Server Info

What is the location of RustyNation.net - Classic Rust?

With the NA tag, RustyNation.net - Classic Rust lists itself in North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 74.91.119.65:28015 is its address.

Is RustyNation.net - Classic Rust performing well?

Average server fps for the last 48 hours is 60; the floor was 57. 78,048 entities is the maximum carried: buildings, deployables and everything else. Up to 2,577 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is RustyNation.net - Classic Rust running?

Rust network protocol 2634 and build 166586 on Linux is what RustyNation.net - Classic Rust runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of RustyNation.net - Classic Rust?

The server is live: RustyNation.net - Classic Rust is online. The reported uptime puts its last restart at about 13 hours ago. The last 7 full days give 84% uptime, 141 hours on out of 168. First sighting by Rust Analytics: 19 September 2026.

Tags & Filters

How should you interpret the tags on RustyNation.net - Classic Rust?

These tags are published by RustyNation.net - Classic Rust and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Capacity: 100 slots; ts0 (Group limit): Teams do not run here; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RustyNation.net - Classic Rust show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RustyNation.net - Classic Rust: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.

How to Join

What steps do I take to join RustyNation.net - Classic Rust?

Type client.connect 74.91.119.65:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://rustynation.net/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs166586,ts0

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp100
Max players Capacity: 100 slots.
ts0
Group limit Teams do not run here.
v2634
Protocol To join, your game needs protocol 2634.
cs166586
Build Build 166586.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly One wipe a week.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.