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RUST ANALYTICS
LIVE37,131PLY11,505SRV
QUOTE 75.109.7.103:28026 Offline checked 5h ago

XESSIVEMINDS | 20X | ZOMBIES

20x moddedcarbonpve
Players · last
1/ 150
+024h
1% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 150
1% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#10,098
top 45%
Rank · 7d ago
#6,512
3586 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
20x
read from the name
Score
5
player hours, last seven days
Map
5800
Custom Map · seed 1337
First seen
28 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75115:0016:0018:0019:0021:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

025507510015:0016:0018:0019:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct8 Oct11 Oct14 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:16 UTC8d ago 1 – running 0
Sat 3 Oct, 15:39 UTC10d ago 1 – 1.8 days 0
Thu 1 Oct, 20:48 UTC FW12d ago 1 – 1.8 days 0
Tue 29 Sep, 19:48 UTC14d ago 2 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Lazy Rusters II - 20X - PVE - NPC Bases - Forget the Grind!groups of 8+ · 20x · monthly · 6 on average15/100+9+140.0%
2[EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases|EU · groups of 15+ · 10x · biweekly · 56 on average26/100−7−20.4%
3[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| LoNA · groups of 15+ · 10x · biweekly · 42 on average51/100+9+21.7%
4GOM 15x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|RaidableBaNA · groups of 15+ · 15x · monthly · 32 on average34/115−1−3.5%
5[BR/LATAM] RustValley 10x PVE+ |Armas Lendarias| Raidable BasesSA · groups of 15+ · 10x · biweekly · 25 on average24/100+9+62.7%
6EU GOM 15x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|RaidablEU · groups of 15+ · 15x · monthly · 19 on average4/100−2−31.4%

Quick answers

from the figures on this page

Map and Rules

How is XESSIVEMINDS | 20X | ZOMBIES configured in terms of rules and settings?

A gather rate of 20x appears in the name of XESSIVEMINDS | 20X | ZOMBIES. Groups can contain a maximum of 8 players, the default for the game. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on XESSIVEMINDS | 20X | ZOMBIES?

XESSIVEMINDS | 20X | ZOMBIES uses a procedural map of size 5,800 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Population

Where does XESSIVEMINDS | 20X | ZOMBIES sit in the rankings?

For the last seven days, XESSIVEMINDS | 20X | ZOMBIES holds rank #10,098 on player hours, in the top 45% of all ranked servers.

What is the population on XESSIVEMINDS | 20X | ZOMBIES?

At present, XESSIVEMINDS | 20X | ZOMBIES is offline; the last sighting was 5 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 1 players.

Wipe Frequency

What can you expect on wipe day for XESSIVEMINDS | 20X | ZOMBIES?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

On what cycle does XESSIVEMINDS | 20X | ZOMBIES wipe?

No next wipe can be predicted for XESSIVEMINDS | 20X | ZOMBIES: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 8 days 15 hours old.

Server Overview

What is the server location for XESSIVEMINDS | 20X | ZOMBIES?

For XESSIVEMINDS | 20X | ZOMBIES, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 75.109.7.103:28026.

What is the performance like on XESSIVEMINDS | 20X | ZOMBIES?

Average server fps for the last 48 hours is 95; the floor was 83. At its peak it held 65,294 entities: buildings, deployables and the rest of the world. Up to 3,003 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is XESSIVEMINDS | 20X | ZOMBIES running?

The version in use at XESSIVEMINDS | 20X | ZOMBIES: Rust network protocol 2634 and build 166652, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of XESSIVEMINDS | 20X | ZOMBIES?

XESSIVEMINDS | 20X | ZOMBIES is down. The last time we saw it was 5 hours ago. 5 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 5% uptime, 8 hours on out of 168. The earliest Rust Analytics saw it was 28 September 2026.

Server Tags

What is the meaning of the tags on XESSIVEMINDS | 20X | ZOMBIES?

These tags are published by XESSIVEMINDS | 20X | ZOMBIES and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp150 (Max players): It holds 150 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does XESSIVEMINDS | 20X | ZOMBIES show up in Rust Analytics lists and filters?

These Rust Analytics lists include XESSIVEMINDS | 20X | ZOMBIES: Rust servers with a gather rate above 10x, Modded Rust servers, Best Rust PvE servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

Connection

What steps do I take to join XESSIVEMINDS | 20X | ZOMBIES?

Type client.connect 75.109.7.103:28026 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp150
Max players It holds 150 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.