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RUST ANALYTICS
LIVE42,755PLY11,677SRV
QUOTE 76.164.99.36:28021 Online checked 10m ago

OGG Private

moddedcarbon
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,285
top 69%
Rank · 7d ago
–
not ranked a week ago
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4250
Procedural Map · seed 491124599
First seen
21 Oct 2026
no hostname published

Players

AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct24 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 167 on average42/500−12−22.3%
2МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average123/100−4−2.9%
3bro-testriggroups of 8+ · 120 on average62/100+39+172.5%
4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 23.10EU · groups of 16+ · weekly · 104 on average51/245−3−5.3%
5[Whitelist]KagiRust8groups of 20+ · 90 on average35/300−10−21.5%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average15/200−27−64.4%

Quick answers

from the figures on this page

Server Rules

How is OGG Private configured in terms of rules and settings?

No gather rate is given in the name of OGG Private. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the current map on OGG Private?

The map on OGG Private is procedural, size 4,250, with seed 491124599, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does OGG Private sit in the rankings?

In the top 69% of all ranked servers, OGG Private is #15,285 on player hours over the last seven days.

How full is OGG Private?

OGG Private shows 0 players at this moment. Average players over the last seven days: 0.

Wipe Cycle

When does OGG Private schedule its wipes?

There are too few wipes on record for OGG Private to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 4 days 10 hours ago the current world was created.

Server Overview

What is the location of OGG Private?

There is no region published for OGG Private. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 76.164.99.36:28021.

How is the performance on OGG Private?

The last 48 hours average 119 server fps, the low being 66. The entity count reached 104,772, covering buildings, deployables and all else in the world. Memory use peaked at 4,653 MB. A climbing entity count plus low fps is the lag players report.

OGG Private runs which version of Rust?

Rust network protocol 2635 and build 168909 on Linux is what OGG Private runs. Joining requires the same protocol on your game, which Steam updates.

Is OGG Private up, and how consistent is its uptime?

OGG Private is up. It is taking players now. 3 days 5 hours ago is when it last restarted, judging by the uptime it reports. 4 full days have passed with 100% uptime, 96 of 96 hours. 21 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on OGG Private?

Published by OGG Private for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

OGG Private appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature OGG Private: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What is the process to join OGG Private?

The console route: start Rust, press F1, enter client.connect 76.164.99.36:28021. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Capacity: 0 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.