RFC's Staging Server
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,850 top 71%
- Rank · 7d ago
- #15,472 ▼1378 places down
- Last wipe
- 47d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average | 243/250 | ▼−33−12.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average | 143/200 | ▪+0+0.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 217/250 | ▲+11+5.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average | 139/200 | ▼−28−16.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 18/250 | ▼−18−50.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 121/150 | ▼−14−10.2% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on RFC's Staging Server?
The name of RFC's Staging Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on RFC's Staging Server?
The game generates the procedural map on RFC's Staging Server.
Player Count
What position does RFC's Staging Server hold in the server rankings?
For the last seven days, RFC's Staging Server holds rank #16,850 on player hours, in the top 71% of all ranked servers.
How full is RFC's Staging Server?
Right now, RFC's Staging Server is offline; the last sighting was 14 days 9 hours ago.
Wipe Schedule
On what cycle does RFC's Staging Server wipe?
The record holds too few of RFC's Staging Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 47 days 4 hours.
Server Overview
What is the location of RFC's Staging Server?
No region is published by RFC's Staging Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 76.18.83.131:28021.
What Rust version is RFC's Staging Server running?
The version in use at RFC's Staging Server: Rust network protocol 2633 and build 165518, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of RFC's Staging Server?
RFC's Staging Server is down. The last time we saw it was 14 days 9 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 18 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on RFC's Staging Server?
The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165518 (Build): It runs build 165518; ptsw (Networking): This server operates at the network layer 'sw'; $r? (Region code): Region code: none set, which RFC's Staging Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does RFC's Staging Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include RFC's Staging Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join RFC's Staging Server?
The console route: start Rust, press F1, enter client.connect 76.18.83.131:28021. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptsw,$r?,v2633,gmvanilla,cs165518,ts8
Game
gmvanilla
mp2
ts8
v2633
cs165518
ptsw
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.