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RUST ANALYTICS
LIVE62,215PLY11,645SRV
QUOTE 76.216.144.208:28015 Offline checked 30d ago

Project Furina

Players · last
1/ 100
n/a24h
1% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 100
1% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#12,990
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
35d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average349/450+88+33.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average292/350+40+16.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 329 on average348/350+25+7.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 319 on average288/350+54+23.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average45/250−1−2.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average297/450+90+43.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Project Furina?

No gather rate appears in the name of Project Furina. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on Project Furina?

Project Furina uses a procedural map, which the game generates.

Player Count

What position does Project Furina hold in the server rankings?

For the last seven days, Project Furina holds rank #12,990 on player hours, in the top – of all ranked servers.

How many players does Project Furina have?

Right now, Project Furina is offline; the last sighting was 30 days 19 hours ago.

Wipe Frequency

On what cycle does Project Furina wipe?

There are too few wipes on record for Project Furina to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 35 days 13 hours.

Server Overview

What is the location of Project Furina?

No region is published by Project Furina. Rust Analytics reports the location a server claims, not the machine's actual location. 76.216.144.208:28015 is its address.

Project Furina is on which Rust version?

Rust network protocol 2633 and build 163794 on Linux is what Project Furina runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Project Furina and is it currently online?

Offline at this moment: Project Furina. Last seen 30 days 19 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Project Furina?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which Project Furina publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Project Furina appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Project Furina: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Project Furina?

Type client.connect 76.216.144.208:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build Build 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.