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RUST ANALYTICS
LIVE55,797PLY11,631SRV
QUOTE 77.147.171.233:28015 Offline checked 5d ago

Development Server

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,492
top 56%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
8 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct11 Oct12 Oct13 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average256/325+16+6.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average246/325+61+32.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average319/350−83−20.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average229/300+67+41.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average45/250−4−7.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average199/350+36+22.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Development Server?

The name of Development Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on Development Server?

Development Server uses a procedural map, which the game generates.

Player Count

What position does Development Server hold in the server rankings?

In the top 56% of all ranked servers, Development Server is #12,492 on player hours over the last seven days.

How many players does Development Server have?

Right now, Development Server is offline; the last sighting was 5 days 2 hours ago. Average players over seven days: 1; peak: 1.

Wipe Cycle

How often does Development Server wipe?

The record holds too few of Development Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 5 days 3 hours ago the current world was created.

Server Details

What is the location of Development Server?

For Development Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 77.147.171.233:28015 is its address.

Development Server is on which Rust version?

The version in use at Development Server: Rust network protocol 2634 and build 167231, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Development Server up, and how consistent is its uptime?

Offline at this moment: Development Server. Last seen 5 days 2 hours ago. The last 4 full days give 0% uptime, 0 hours on out of 96. The earliest Rust Analytics saw it was 8 October 2026.

Tags & Filters

What is the meaning of the tags on Development Server?

These tags are published by Development Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Build 167231; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Development Server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Development Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connection

How can I connect to Development Server?

Type client.connect 77.147.171.233:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167231
Build Build 167231.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.