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RUST ANALYTICS
LIVE43,831PLY11,494SRV
QUOTE 77.20.252.163:28015 Offline checked 20d ago

RadarTest

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,393
top 66%
Rank · 7d ago
#14,718
325 places up
Last wipe
37d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep26 Sep28 Sep30 Sep

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 6 Sep, 11:57 UTC37d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average329/350−32−8.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average198/200−15−6.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average184/200+20+12.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average207/200−9−4.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average33/250−7−17.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average183/225+1+0.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RadarTest?

The name of RadarTest carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on RadarTest?

The game generates the procedural map on RadarTest.

Activity

What is the rank of RadarTest?

For the last seven days, RadarTest holds rank #14,393 on player hours, in the top 66% of all ranked servers.

What is the population on RadarTest?

At present, RadarTest is offline; the last sighting was 20 days 10 hours ago.

Wipe Schedule

How often does RadarTest wipe?

No rhythm can be told for RadarTest yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 37 days 21 hours old.

Server Info

Where can RadarTest be found?

No region is published by RadarTest. Rust Analytics reports the location a server claims, not the machine's actual location. 77.20.252.163:28015 is its address.

RadarTest is on which Rust version?

Rust network protocol 2633 and build 162929 on Windows is what RadarTest runs. Joining requires the same protocol on your game, which Steam updates.

Is RadarTest up, and how consistent is its uptime?

Offline at this moment: RadarTest. Last seen 20 days 10 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 14 September 2026.

Server Tags

How should you interpret the tags on RadarTest?

These tags are published by RadarTest and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): It runs build 162929; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

RadarTest appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature RadarTest: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join RadarTest?

Type client.connect 77.20.252.163:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs162929
Build It runs build 162929.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.