RadarTest
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,393 top 66%
- Rank · 7d ago
- #14,718 ▲325 places up
- Last wipe
- 37d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetThe first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 6 Sep, 11:57 UTC37d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average | 329/350 | ▼−32−8.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average | 198/200 | ▼−15−6.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 184/200 | ▲+20+12.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average | 207/200 | ▼−9−4.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 33/250 | ▼−7−17.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average | 183/225 | ▲+1+0.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on RadarTest?
The name of RadarTest carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Which map is played on RadarTest?
The game generates the procedural map on RadarTest.
Activity
What is the rank of RadarTest?
For the last seven days, RadarTest holds rank #14,393 on player hours, in the top 66% of all ranked servers.
What is the population on RadarTest?
At present, RadarTest is offline; the last sighting was 20 days 10 hours ago.
Wipe Schedule
How often does RadarTest wipe?
No rhythm can be told for RadarTest yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 37 days 21 hours old.
Server Info
Where can RadarTest be found?
No region is published by RadarTest. Rust Analytics reports the location a server claims, not the machine's actual location. 77.20.252.163:28015 is its address.
RadarTest is on which Rust version?
Rust network protocol 2633 and build 162929 on Windows is what RadarTest runs. Joining requires the same protocol on your game, which Steam updates.
Is RadarTest up, and how consistent is its uptime?
Offline at this moment: RadarTest. Last seen 20 days 10 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 14 September 2026.
Server Tags
How should you interpret the tags on RadarTest?
These tags are published by RadarTest and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): It runs build 162929; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
RadarTest appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature RadarTest: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join RadarTest?
Type client.connect 77.20.252.163:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8
Game
gmrust
mp10
ts8
v2633
cs162929
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.