Local Rust Custom Map Test
Key statistics
the figures behind the quote- Players now
- 1/ 5 20% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- – score 0
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 32d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 203 on average | 221/2000 | ▼−76−25.7% | |
| 2 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 199 on average | 125/2000 | ▼−27−18.0% | |
| 3 | 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 75 on average | 102/200 | ▲+3+3.1% | |
| 4 | 桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 73 on average | 26/100 | ▼−54−67.5% | |
| 5 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 49/200 | ▼−4−7.3% | |
| 6 | Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average | 45/100 | ▪+0+0.6% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Local Rust Custom Map Test?
No gather rate is given in the name of Local Rust Custom Map Test. Groups can contain a maximum of 8 players, the default for the game. It runs pve, player-versus-player combat is absent. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
Population
What is the population on Local Rust Custom Map Test?
Right now, Local Rust Custom Map Test is offline; the last sighting was 31 days 4 hours ago.
Wipe Schedule
On what cycle does Local Rust Custom Map Test wipe?
No rhythm can be told for Local Rust Custom Map Test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 32 days 5 hours old.
Server Details
What is the server location for Local Rust Custom Map Test?
For Local Rust Custom Map Test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 77.73.135.51:28015 is its address.
Local Rust Custom Map Test runs which version of Rust?
Rust network protocol 2633 and build 162929 on Windows is what Local Rust Custom Map Test runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Local Rust Custom Map Test and is it currently online?
Offline at this moment: Local Rust Custom Map Test. Last seen 31 days 4 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
How should you interpret the tags on Local Rust Custom Map Test?
These tags are published by Local Rust Custom Map Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): Build 162929; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Local Rust Custom Map Test show up in Rust Analytics lists and filters?
These Rust Analytics lists include Local Rust Custom Map Test: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
How can I connect to Local Rust Custom Map Test?
Type client.connect 77.73.135.51:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2633,^p,gmrust,cs162929,ts8,^o^z
Game
gmrust
mp5
ts8
v2633
cs162929
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.