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RUST ANALYTICS
LIVE52,588PLY11,551SRV
QUOTE 77.98.128.63:28015 Offline checked 11h ago

welcome to hell

moddedoxide
Players · last
0/ 30
−124h
0% full
Day range 0 2
7-day avg 1 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 30
0% full
Change · 24h
−1
no reading a day ago
7-day average
1
peak 2
Rank
#5,823
top 26%
Rank · 7d ago
#15,970
10147 places up
Last wipe
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
32
player hours, last seven days
Map
3500
Procedural Map · seed 1962309386
First seen
8 Oct 2026
no hostname published

Players

AveragePeak
00.511.5212:0015:0016:0018:0021:0000:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040012:0015:0016:0018:0021:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 12:23 UTC2d ago – – – 1
Sun 11 Oct, 23:17 UTC3d ago – – – 0
Sun 11 Oct, 21:59 UTC3d ago – – – 1
Sun 11 Oct, 15:39 UTC3d ago – – – 0
Thu 8 Oct, 20:52 UTC6d ago 0 – 2.8 days 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average60/100+11+21.6%
2EU Hub 01EU · groups of 1000+ · 15 on average7/3300−3−29.4%
3MTRTESTgroups of 8+ · 1 on average1/1+0
4RatAttacK: No Honorgroups of 8+ · 1 on average0/50+0
5Vital Rust - EU MonthlyEU · no group limit · 83 on average78/100−3−3.3%
6Magic Rust Vanilla (Monthly) JUST WIPED | 15.10no group limit · 70 on average92/100+23+32.7%

Quick answers

from the figures on this page

Rules & Settings

How is welcome to hell configured in terms of rules and settings?

No gather rate is given in the name of welcome to hell. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on welcome to hell?

welcome to hell uses a procedural map of size 3,500 with seed 1962309386, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does welcome to hell sit in the rankings?

For the last seven days, welcome to hell holds rank #5,823 on player hours, in the top 26% of all ranked servers.

How full is welcome to hell?

Right now, welcome to hell is offline; the last sighting was 11 hours ago. The mean over the last seven days is 1 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 2 players.

Wipe Frequency

On what cycle does welcome to hell wipe?

No wipe schedule exists for welcome to hell: it makes a new world every few hours. Those resets are not wipes.

Server Details

What is the server location for welcome to hell?

There is no region published for welcome to hell. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 77.98.128.63:28015.

What is the performance like on welcome to hell?

Server fps over the last 48 hours: 231 on average, 220 at the lowest. 75,355 entities is the maximum carried: buildings, deployables and everything else. Up to 2,200 MB of memory was used. Low fps and growing entities are the source of felt lag.

welcome to hell runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on welcome to hell. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of welcome to hell?

No response from welcome to hell. It was last seen 11 hours ago. Its own uptime figure dates the last restart to roughly 6 hours ago. 6 full days have passed with 26% uptime, 38 of 144 hours. 8 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on welcome to hell?

Published by welcome to hell for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp30 (Max players): Capacity: 30 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

welcome to hell appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include welcome to hell: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What steps do I take to join welcome to hell?

The console route: start Rust, press F1, enter client.connect 77.98.128.63:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp30
Max players Capacity: 30 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.