CRYMAP_TEST
Key statistics
the figures behind the quote- Players now
- 1/ 20 5% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 0 peak 3
- Rank
- #6,209 top 28%
- Rank · 7d ago
- #5,716 ▼493 places down
- Last wipe
- 5d ago biweekly schedule
- Next wipe
- 8d 21h Thu 22 Oct, 18:48 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 27 player hours, last seven days
- Map
- 3500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 2.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 67% else halves by day 1
Coming wipes
- 8d 21hThu 22 Oct, 18:48 UTC
- 22d 21hThu 5 Nov, 19:00 UTCFW
- 36d 21hThu 19 Nov, 18:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 18:48 UTC5d ago | 3 | – | running | 2 |
| Tue 6 Oct, 22:30 UTC6d ago | 3 | – | 1.8 days | 0 |
| Sat 3 Oct, 19:27 UTC10d ago | 1 | held half | 3.1 days | 1 |
| Thu 1 Oct, 17:57 UTC FW12d ago | 3 | held half | 2.1 days | 2 |
| Wed 30 Sep, 20:18 UTC13d ago | 3 | – | 0.9 days | 3 |
| Fri 18 Sep, 09:06 UTC25d ago | 3 | halved by day 1 | 12.5 days | 2 |
| Mon 14 Sep, 18:17 UTC29d ago | 3 | halved by day 1 | 3.6 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 2 on average | 0/100 | ▪+0 | |
| 2 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 104 on average | 138/999 | ▲+32+29.6% | |
| 3 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 85 on average | 143/999 | ▲+11+8.1% | |
| 4 | [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average | 23/150 | ▲+5+30.2% | |
| 5 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average | 27/100 | ▲+2+7.3% | |
| 6 | AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average | 25/100 | ▲+15+147.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on CRYMAP_TEST?
No gather rate is given in the name of CRYMAP_TEST. The default group size of 8 players applies here. build & creative is the mode, a sandbox for building, with gathering removed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.
Which map is played on CRYMAP_TEST?
CRYMAP_TEST uses a procedural map of size 3,500 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.
Activity
What position does CRYMAP_TEST hold in the server rankings?
For the last seven days, CRYMAP_TEST holds rank #6,209 on player hours, in the top 28% of all ranked servers.
What is the population on CRYMAP_TEST?
1 of 20 slots on CRYMAP_TEST are filled at the moment. Average players over seven days: 0; peak: 3. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 3 players.
Wipe Schedule
What can you expect on wipe day for CRYMAP_TEST?
An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 67% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.
How often does CRYMAP_TEST wipe?
The prediction follows the tag because too few of CRYMAP_TEST's wipes are on record to confirm its schedule. On Thursday 22 October at 18:48 UTC the next wipe is due. This world has been running for 5 days 2 hours. A fortnightly wipe is published in its tags.
Server Info
What is the server location for CRYMAP_TEST?
There is no region published for CRYMAP_TEST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 78.24.41.96:28025 is its address.
Is CRYMAP_TEST performing well?
Server fps over the last 48 hours: 169 on average, 150 at the lowest. 67,231 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,674 MB. A climbing entity count plus low fps is the lag players report.
CRYMAP_TEST is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Linux, running on CRYMAP_TEST. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of CRYMAP_TEST?
The server is live: CRYMAP_TEST is online. The reported uptime puts its last restart at about 7 hours ago. 70% is its uptime for the last 7 full days, 117 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
How should you interpret the tags on CRYMAP_TEST?
These tags are published by CRYMAP_TEST and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^b (Biweekly): One wipe every fortnight; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^c (Creative): No gathering here: build what you want in sandbox mode; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.
CRYMAP_TEST appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, CRYMAP_TEST matches these lists: Modded Rust servers, Rust build and creative servers and Rust creative servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Joining the Server
How can I connect to CRYMAP_TEST?
Type client.connect 78.24.41.96:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,^z,^y,^b,^v,^c,gmrust,cs167781,ts8
Game
gmrust
mp20
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Gameplay
^c
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.