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RUST ANALYTICS
LIVE65,297PLY11,669SRV
QUOTE 78.24.41.96:28025 Online checked 12m ago

CRYMAP_TEST

biweekly wipes vanillamoddedcarbon
Players · last
1/ 20
+124h
5% full
Day range 0 3
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 20
5% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 3
Rank
#6,209
top 28%
Rank · 7d ago
#5,716
493 places down
Last wipe
5d ago
biweekly schedule
Next wipe
8d 21h
Thu 22 Oct, 18:48 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
27
player hours, last seven days
Map
3500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 22 October, 18:48 UTCin 8d 21h

Its biweekly schedule tag · low confidence

usual gap
2.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
67%
else halves by day 1

Coming wipes

  1. 8d 21hThu 22 Oct, 18:48 UTC
  2. 22d 21hThu 5 Nov, 19:00 UTCFW
  3. 36d 21hThu 19 Nov, 18:48 UTC

The first 48 hours of its last wipes

Thu 8 OctTue 6 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:48 UTC5d ago 3 – running 2
Tue 6 Oct, 22:30 UTC6d ago 3 – 1.8 days 0
Sat 3 Oct, 19:27 UTC10d ago 1 held half 3.1 days 1
Thu 1 Oct, 17:57 UTC FW12d ago 3 held half 2.1 days 2
Wed 30 Sep, 20:18 UTC13d ago 3 – 0.9 days 3
Fri 18 Sep, 09:06 UTC25d ago 3 halved by day 1 12.5 days 2
Mon 14 Sep, 18:17 UTC29d ago 3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 2 on average0/100+0
2[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 104 on average138/999+32+29.6%
3[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 85 on average143/999+11+8.1%
4[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average23/150+5+30.2%
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average27/100+2+7.3%
6AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average25/100+15+147.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on CRYMAP_TEST?

No gather rate is given in the name of CRYMAP_TEST. The default group size of 8 players applies here. build & creative is the mode, a sandbox for building, with gathering removed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.

Which map is played on CRYMAP_TEST?

CRYMAP_TEST uses a procedural map of size 3,500 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Activity

What position does CRYMAP_TEST hold in the server rankings?

For the last seven days, CRYMAP_TEST holds rank #6,209 on player hours, in the top 28% of all ranked servers.

What is the population on CRYMAP_TEST?

1 of 20 slots on CRYMAP_TEST are filled at the moment. Average players over seven days: 0; peak: 3. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 3 players.

Wipe Schedule

What can you expect on wipe day for CRYMAP_TEST?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 67% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

How often does CRYMAP_TEST wipe?

The prediction follows the tag because too few of CRYMAP_TEST's wipes are on record to confirm its schedule. On Thursday 22 October at 18:48 UTC the next wipe is due. This world has been running for 5 days 2 hours. A fortnightly wipe is published in its tags.

Server Info

What is the server location for CRYMAP_TEST?

There is no region published for CRYMAP_TEST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 78.24.41.96:28025 is its address.

Is CRYMAP_TEST performing well?

Server fps over the last 48 hours: 169 on average, 150 at the lowest. 67,231 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,674 MB. A climbing entity count plus low fps is the lag players report.

CRYMAP_TEST is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on CRYMAP_TEST. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of CRYMAP_TEST?

The server is live: CRYMAP_TEST is online. The reported uptime puts its last restart at about 7 hours ago. 70% is its uptime for the last 7 full days, 117 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on CRYMAP_TEST?

These tags are published by CRYMAP_TEST and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^b (Biweekly): One wipe every fortnight; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^c (Creative): No gathering here: build what you want in sandbox mode; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

CRYMAP_TEST appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, CRYMAP_TEST matches these lists: Modded Rust servers, Rust build and creative servers and Rust creative servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Joining the Server

How can I connect to CRYMAP_TEST?

Type client.connect 78.24.41.96:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^b,^v,^c,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players It holds 20 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^c
Creative No gathering here: build what you want in sandbox mode.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.