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RUST ANALYTICS
LIVE83,214PLY11,705SRV
QUOTE 78.241.157.179:28015 Offline checked 20d ago

Horizon | Rust LAB

moddedoxidepve
Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,262
top 69%
Rank · 7d ago
–
not ranked a week ago
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
23 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 234 on average140/2000−45−24.2%
2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 202 on average184/2000+6+3.3%
3Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 84 on average24/200−24−49.6%
4Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 80 on average92/100+4+4.0%
5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 06.11EU · groups of 30+ · biweekly · 78 on average97/100−36−27.0%
6Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 67 on average29/250−20−41.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Horizon | Rust LAB?

No gather rate is given in the name of Horizon | Rust LAB. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on Horizon | Rust LAB?

A procedural map runs on Horizon | Rust LAB, created by the game.

Population

Where does Horizon | Rust LAB sit in the rankings?

For the last seven days, Horizon | Rust LAB holds rank #15,262 on player hours, in the top 69% of all ranked servers.

What is the population on Horizon | Rust LAB?

Right now, Horizon | Rust LAB is offline; the last sighting was 20 days 14 hours ago.

Wipe Schedule

On what cycle does Horizon | Rust LAB wipe?

There are too few wipes on record for Horizon | Rust LAB to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 29 days 16 hours.

Server Details

Where can Horizon | Rust LAB be found?

There is no region published for Horizon | Rust LAB. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 78.241.157.179:28015 is its address.

Horizon | Rust LAB runs which version of Rust?

The version in use at Horizon | Rust LAB: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is Horizon | Rust LAB up, and how consistent is its uptime?

No response from Horizon | Rust LAB. It was last seen 20 days 14 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 23 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Horizon | Rust LAB?

These tags are published by Horizon | Rust LAB and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Horizon | Rust LAB show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Horizon | Rust LAB: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

What steps do I take to join Horizon | Rust LAB?

The console route: start Rust, press F1, enter client.connect 78.241.157.179:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Capacity: 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.