Vanilla PvE, but...
Key statistics
the figures behind the quote- Players now
- 2/ 15 13% full
- Change · 24h
- ▼−1 −41.5% from 3
- 7-day average
- 3 peak 12
- Rank
- #1,970 top 9%
- Rank · 7d ago
- #2,520 ▲550 places up
- Last wipe
- 12d ago biweekly schedule
- Next wipe
- 1d 6h Thu 15 Oct, 17:48 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 473 player hours, last seven days
- Map
- 4500 Procedural Map · seed 1340523506
- First seen
- 21 Sep 2026 ^
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 12 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 10 days between real wipes
- wipe-day peak
- 10 players, last three wipes
- crowd held
- 0% else halves by day 3
Coming wipes
- 1d 6hThu 15 Oct, 17:48 UTC
- 15d 6hThu 29 Oct, 17:48 UTC
- 22d 7hThu 5 Nov, 19:00 UTCFW
- 29d 6hThu 12 Nov, 17:48 UTC
- 43d 6hThu 26 Nov, 17:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 26 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:48 UTC FW12d ago | 9+1 queue | – | running | 0 |
| Mon 21 Sep, 17:51 UTC22d ago | 10 | halved by day 3 | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 205 on average | 150/2000 | ▼−39−20.8% | |
| 2 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 201 on average | 62/2000 | ▼−39−38.8% | |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 55 on average | 71/200 | ▼−34−32.2% | |
| 4 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 53 on average | 33/100 | ▼−11−24.7% | |
| 5 | Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 47 on average | 27/250 | ▲+14+104.8% | |
| 6 | Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 46 on average | 3/200 | ▼−6−66.0% |
Quick answers
from the figures on this pageRules & Settings
How is Vanilla PvE, but... configured in terms of rules and settings?
The name of Vanilla PvE, but... carries no gather rate. The default group size of 8 players applies here. pve is the mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
What is the current map on Vanilla PvE, but...?
A procedural map of size 4,500 with seed 1340523506 runs on Vanilla PvE, but..., created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
Where does Vanilla PvE, but... sit in the rankings?
For the last seven days, Vanilla PvE, but... holds rank #1,970 on player hours, in the top 9% of all ranked servers.
How many players does Vanilla PvE, but... have?
2 of 15 slots on Vanilla PvE, but... are filled at the moment. The mean over the last seven days is 3 players, reaching 12 at its highest. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 12 players.
Wipe Cycle
What happens on wipe day at Vanilla PvE, but...?
An average of 10 players marked the busiest point of its recent wipes. 26 hours after the latest wipe the crowd peaked; 1 more stood in the queue. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 3 is where the crowd fell when it did not hold.
On what cycle does Vanilla PvE, but... wipe?
Its tag guides the prediction, as Vanilla PvE, but... has too few wipes on record to confirm its schedule. The date of its next wipe is Thursday 15 October at 17:48 UTC. This world has been running for 12 days 17 hours. Its tags carry a wipe schedule of every two weeks.
Server Details
What is the server location for Vanilla PvE, but...?
No region is published by Vanilla PvE, but.... Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 78.29.13.139:28015.
Is Vanilla PvE, but... performing well?
Average server fps for the last 48 hours is 129; the floor was 64. The entity count reached 140,170, covering buildings, deployables and all else in the world. The memory ceiling reached 4,560 MB. A climbing entity count plus low fps is the lag players report.
Vanilla PvE, but... runs which version of Rust?
The build is Rust network protocol 2634 and build 167584 on Windows, running on Vanilla PvE, but.... Your game needs the same protocol to get in; Steam takes care of the update.
Is Vanilla PvE, but... up, and how consistent is its uptime?
The server is live: Vanilla PvE, but... is online. 7 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 21 September 2026.
Tags and Rankings
How should you interpret the tags on Vanilla PvE, but...?
Published by Vanilla PvE, but... for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp15 (Max players): It holds 15 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^b (Biweekly): A fortnight between wipes; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Vanilla PvE, but...?
On Rust Analytics, Vanilla PvE, but... matches these lists: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connection
How can I connect to Vanilla PvE, but...?
Type client.connect 78.29.13.139:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/khgSbbBgEW.
Server tags
what each one meansPublished as mp15,ptrak,$r?,v2634,^b,^p,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp15
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
