Classic|No mods[Viking]
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▼−2 −100.0% from 2
- 7-day average
- 2 peak 7
- Rank
- #2,695 top 12%
- Rank · 7d ago
- #2,465 ▼230 places down
- Last wipe
- 12d ago biweekly schedule
- Next wipe
- 1d 17h Thu 15 Oct, 23:18 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 260 player hours, last seven days
- Map
- 4500 Procedural Map · seed 364229868
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 4 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 14 days between real wipes
- wipe-day peak
- 6 players, last three wipes
- crowd held
- 0% else halves by day 6
Coming wipes
- 1d 17hThu 15 Oct, 23:18 UTC
- 15d 17hThu 29 Oct, 23:18 UTC
- 22d 12hThu 5 Nov, 19:00 UTCFW
- 29d 17hThu 12 Nov, 23:18 UTC
- 43d 17hThu 26 Nov, 23:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 39 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:18 UTC FW12d ago | 8 | – | running | 0 |
| Thu 17 Sep, 23:15 UTC26d ago | 5 | halved by day 6 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 200 on average | 33/200 | ▼−25−43.2% | |
| 2 | Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 95 on average | 8/200 | ▼−14−64.3% | |
| 3 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 71 on average | 72/200 | ▲+33+85.0% | |
| 4 | Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 52 on average | 28/200 | ▼−6−16.6% | |
| 5 | ARENA BR SOLO | VANILLA | LATAM |SA · groups of 8+ · biweekly · 40 on average | 15/200 | ▲+1+8.4% | |
| 6 | Rustafied.com - EU Medium - SmallEU · groups of 16+ · biweekly · 38 on average | 6/100 | ▼−1−19.1% |
Quick answers
from the figures on this pageServer Rules
How is Classic|No mods[Viking] configured in terms of rules and settings?
No gather rate appears in the name of Classic|No mods[Viking]. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. Oxide plugins are running. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is played on Classic|No mods[Viking]?
Classic|No mods[Viking] uses a procedural map of size 4,500 with seed 364229868, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
What is the rank of Classic|No mods[Viking]?
For the last seven days, Classic|No mods[Viking] holds rank #2,695 on player hours, in the top 12% of all ranked servers.
How many players does Classic|No mods[Viking] have?
0 of 100 slots on Classic|No mods[Viking] are filled right now. The seven-day average is 2 players, with a peak of 7. The busiest hour in the last 48 hours was 10:00 UTC, with an average of 3 players.
Wipe Frequency
How does Classic|No mods[Viking] handle wipe day?
An average of 6 players marked the busiest point of its recent wipes. 39 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 6 the crowd dropped below half.
When does Classic|No mods[Viking] schedule its wipes?
The schedule at Classic|No mods[Viking] cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Thursday 15 October at 23:18 UTC the next wipe is due. 12 days 6 hours ago the current world was created. A fortnightly wipe is published in its tags.
Server Info
What is the location of Classic|No mods[Viking]?
No region is published by Classic|No mods[Viking]. Rust Analytics reports the location a server claims, not the machine's actual location. 78.29.14.210:28015 is its address.
How is the performance on Classic|No mods[Viking]?
The last 48 hours average 82 server fps, the low being 10. At its peak it held 120,082 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,229 MB. What players feel as lag is low fps together with a rising entity count.
Classic|No mods[Viking] runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, running on Classic|No mods[Viking]. Joining requires the same protocol on your game, which Steam updates.
How reliable is Classic|No mods[Viking] and is it currently online?
Online at this moment: Classic|No mods[Viking]. Its own uptime figure dates the last restart to roughly 4 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.
Server Tags
How should you interpret the tags on Classic|No mods[Viking]?
These tags are published by Classic|No mods[Viking] and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^b (Biweekly): A fortnight between wipes; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework Oxide (uMod) is in use. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Classic|No mods[Viking]?
On Rust Analytics, Classic|No mods[Viking] matches these lists: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join Classic|No mods[Viking]?
Type client.connect 78.29.14.210:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://m.vk.com/rust_vikings.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^b,^v,gmrust,cs167781,ts8,^o
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.