Skip to the page
RUST ANALYTICS
LIVE52,588PLY11,551SRV
QUOTE 78.46.93.232:29005 Online checked 11m ago

DEV SERVER

moddedcarbon
Players · last
2/ 17
+1+100.0%24h
12% full
Day range 1 2
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 17
12% full
Change · 24h
+1
+100.0% from 1
7-day average
1
peak 1
Rank
#9,955
top 45%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
3500
Procedural Map · seed 1256
First seen
24 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75119:0020:0009:0010:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020019:0020:0009:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep4 Oct12 Oct15 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 18:24 UTC2d ago 1 – running 0
Sun 11 Oct, 17:32 UTC3d ago 1 – 1 days 0
Mon 28 Sep, 10:07 UTC17d ago 1 – 13.3 days 1
Sun 27 Sep, 12:55 UTC17d ago 1 – 0.9 days 1
Thu 24 Sep, 21:04 UTC20d ago 1 – 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average114/300−76−39.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average91/225−36−28.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average89/100−1−1.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average19/1000−28−59.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average5/1000−9−64.5%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average32/700−17−35.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on DEV SERVER?

The name of DEV SERVER carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on DEV SERVER?

A procedural map of size 3,500 with seed 1256 runs on DEV SERVER, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does DEV SERVER sit in the rankings?

In the top 45% of all ranked servers, DEV SERVER is #9,955 on player hours over the last seven days.

How many players does DEV SERVER have?

2 of 17 slots on DEV SERVER are filled at the moment. Average players over seven days: 1; peak: 1. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 1 players.

Wipe Schedule

How does DEV SERVER handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.

On what cycle does DEV SERVER wipe?

No next wipe can be predicted for DEV SERVER: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 2 days 17 hours.

Server Info

What is the server location for DEV SERVER?

No region is published by DEV SERVER. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 78.46.93.232:29005 is its address.

What is the performance like on DEV SERVER?

The last 48 hours average 152 server fps, the low being 146. At its peak it held 66,080 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,820 MB. Low fps and growing entities are the source of felt lag.

What Rust version is DEV SERVER running?

The build is Rust network protocol 2634 and build 167398 on Linux, running on DEV SERVER. The protocol has to match for you to join, and Steam applies that update.

How reliable is DEV SERVER and is it currently online?

DEV SERVER is up. It is taking players now. The reported uptime puts its last restart at about 1 hours ago. The last 7 full days give 4% uptime, 7 hours on out of 168. The earliest Rust Analytics saw it was 24 September 2026.

Tags and Rankings

How should you interpret the tags on DEV SERVER?

These tags are published by DEV SERVER and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp17 (Max players): Slot count: 17; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does DEV SERVER show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature DEV SERVER: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What steps do I take to join DEV SERVER?

Type client.connect 78.46.93.232:29005 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp17,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp17
Max players Slot count: 17.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.