Test
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,102 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago weekly schedule
- Next wipe
- 5d 16h Wed 18 Nov, 08:34 UTC
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 11 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #641 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 06.11EU · quad · weekly · 6 on average | 4/80 | ▼−4−52.9% | |
| 2 | ICEFUSE Vanilla (Solo/Duo/Trio/Quad) JUST WIPEDEU · quad · weekly · 2 on average | 3/200 | ▪+0+0.0% | |
| 3 | [LATAM] VAINILLA Solo/Duo/Trio/Quad | 11/11 WipeSA · quad · weekly · 82 on average | 40/200 | ▼−205−83.7% | |
| 4 | 『次空间』11.12号/新开/四人服/萌新服EA · quad · weekly · 34 on average | 8/200 | ▼−77−90.6% | |
| 5 | [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid HoursEA · quad · weekly · 34 on average | 5/165 | ▼−1−13.0% | |
| 6 | 『小宇宙』11.12号/14:00新开/四人服/萌新服EA · quad · weekly · 31 on average | 64/200 | ▲+60+1500.0% |
Quick answers
from the figures on this pageServer Rules
How is Test configured in terms of rules and settings?
No gather rate is given in the name of Test. A maximum of 4 players per group is set through quad. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.
Population
Where does Test sit in the rankings?
In the top 70% of all ranked servers, Test is #16,102 on player hours over the last seven days. In the quad group, it ranks #641.
What is the population on Test?
Right now, Test is offline; the last sighting was 22 hours ago. Average players over the last seven days: 0.
Wipe Frequency
On what cycle does Test wipe?
From weekly: 7 days after its last wipe, the next wipe at Test is estimated. The date of its next wipe is Wednesday 18 November at 08:34 UTC. Its world now is 31 hours old. Weekly wipes are what its tags advertise.
Server Overview
What is the location of Test?
For Test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 79.105.116.120:28015.
Test runs which version of Rust?
The version in use at Test: Rust network protocol 2636 and build 170220, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Test?
Test is down. The last time we saw it was 22 hours ago. 11 November 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on Test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Team size caps at 4; v2636 (Protocol): Your game must run protocol 2636 to connect; cs170220 (Build): Game build: 170220; ptsw (Networking): 'sw' is the network layer; $r? (Region code): The region code is absent; ^w (Weekly): One wipe a week; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^t (Tutorial on): The Facepunch tutorial is open to newcomers on this server; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; rustmaps (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set, which Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Test?
These Rust Analytics lists include Test: Rust tutorial servers, by population and Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Joining the Server
What steps do I take to join Test?
The console route: start Rust, press F1, enter client.connect 79.105.116.120:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptsw,$r?,v2636,^w,^v,^t,gmrust,cs170220,ts4,^o^z,rustmaps
Game
gmrust
mp100
ts4
v2636
cs170220
ptsw
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^t
Mods and access
^o
^z
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.