Test
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago weekly schedule
- Next wipe
- 5d 17h Wed 18 Nov, 08:34 UTC
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 11 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #639 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 06.11EU · quad · weekly · 6 on average | 4/80 | ▼−2−29.4% | |
| 2 | ICEFUSE Vanilla (Solo/Duo/Trio/Quad) JUST WIPEDEU · quad · weekly · 2 on average | 0/200 | ▼−2−100.0% | |
| 3 | VANISH RUST | Communityquad · weekly · 1 on average | 0/100 | ▪+0 | |
| 4 | [LATAM] VAINILLA Solo/Duo/Trio/Quad | 11/11 WipeSA · quad · weekly · 82 on average | 34/200 | ▼−22−39.6% | |
| 5 | 『次空间』11.12号/新开/四人服/萌新服EA · quad · weekly · 34 on average | 11/200 | ▼−84−88.5% | |
| 6 | [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid HoursEA · quad · weekly · 34 on average | 6/165 | ▼−5−46.3% |
Quick answers
from the figures on this pageServer Rules
How is Test configured in terms of rules and settings?
The name of Test carries no gather rate. The group limit is 4 players, set via quad. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. It uses the term vanilla for itself: no altered rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Population
Where does Test sit in the rankings?
For the last seven days, Test holds rank #16,161 on player hours, in the top 70% of all ranked servers. Among servers in quad, it stands at #639.
How many players does Test have?
Right now, Test is offline; the last sighting was 20 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Test wipe?
The estimate for Test's next wipe comes from weekly: 7 days after its last wipe. On Wednesday 18 November at 08:34 UTC the next wipe is due. 30 hours ago the current world was created. The tags give a weekly wipe.
Server Overview
What is the server location for Test?
No region is published by Test. Rust Analytics reports the location a server claims, not the machine's actual location. 79.105.116.45:28015 is its address.
Test is on which Rust version?
The version in use at Test: Rust network protocol 2636 and build 170220, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Test?
Offline at this moment: Test. Last seen 20 hours ago. 11 November 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Test?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Teams take no more than 4; v2636 (Protocol): To join, your game needs protocol 2636; cs170220 (Build): Build 170220; ptsw (Networking): This server operates at the network layer 'sw'; $r? (Region code): Region code: none set; ^w (Weekly): The wipe cycle runs weekly; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is offered for new players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; rustmaps (Custom tag): A non-standard tag, added by the owner or through a plugin, which Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Test?
The following Rust Analytics lists feature Test: Rust tutorial servers, by population and Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 3 days.
How to Join
What steps do I take to join Test?
The console route: start Rust, press F1, enter client.connect 79.105.116.45:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptsw,$r?,v2636,^w,^v,^t,gmrust,cs170220,ts4,^o^z,rustmaps
Game
gmrust
mp100
ts4
v2636
cs170220
ptsw
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^t
Mods and access
^o
^z
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.