replays
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,967 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 5d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 274/325 | ▲+34+14.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 257/325 | ▲+72+38.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average | 308/350 | ▼−94−23.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 238/300 | ▲+76+46.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 48/250 | ▼−1−1.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 216/350 | ▲+53+32.9% |
Quick answers
from the figures on this pageServer Rules
How is replays configured in terms of rules and settings?
No gather rate appears in the name of replays. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on replays?
replays uses a procedural map, which the game generates.
Population
What is the rank of replays?
In the top 71% of all ranked servers, replays is #15,967 on player hours over the last seven days.
How many players does replays have?
Right now, replays is offline; the last sighting was 5 days 12 hours ago. Average players over the last seven days: 0.
Wipe Schedule
How often does replays wipe?
There are too few wipes on record for replays to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 5 days 12 hours ago the current world was created.
Server Details
What is the location of replays?
For replays, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 79.165.151.88:28082 is its address.
What Rust version is replays running?
The build is Rust network protocol 2634 and build 167058 on Windows, running on replays. The protocol has to match for you to join, and Steam applies that update.
Is replays up, and how consistent is its uptime?
No response from replays. It was last seen 5 days 12 hours ago. 0% is its uptime for the last 4 full days, 0 of 96 hours. First sighting by Rust Analytics: 8 October 2026.
Tags & Filters
What is the meaning of the tags on replays?
These tags are published by replays and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): It runs build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
replays appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, replays matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What steps do I take to join replays?
The console route: start Rust, press F1, enter client.connect 79.165.151.88:28082. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust
mp1
ts8
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.