Local Dev Server (Carbon)
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,006 top 70%
- Rank · 7d ago
- #13,770 ▼2236 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 29 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 2.8 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:21 UTC10d ago | 0 | – | running | 1 |
| Wed 30 Sep, 13:27 UTC13d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 68/300 | ▼−43−39.0% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 59/225 | ▼−22−27.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▲+1+0.7% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 22/1000 | ▼−23−51.2% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 6/1000 | ▼−14−69.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 19/700 | ▼−48−71.5% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Local Dev Server (Carbon)?
The name of Local Dev Server (Carbon) carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC is active.
Activity
What is the rank of Local Dev Server (Carbon)?
In the top 70% of all ranked servers, Local Dev Server (Carbon) is #16,006 on player hours over the last seven days.
How full is Local Dev Server (Carbon)?
Right now, Local Dev Server (Carbon) is offline; the last sighting was 10 days 20 hours ago.
Wipe Schedule
What happens on wipe day at Local Dev Server (Carbon)?
Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does Local Dev Server (Carbon) wipe?
The record holds too few of Local Dev Server (Carbon)'s wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 11 days 12 hours old.
Server Info
Where can Local Dev Server (Carbon) be found?
There is no region published for Local Dev Server (Carbon). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 79.209.90.240:28505 is its address.
Local Dev Server (Carbon) is on which Rust version?
The build is Rust network protocol 2634 and build 166655 on Windows, running on Local Dev Server (Carbon). Your game needs the same protocol to get in; Steam takes care of the update.
Is Local Dev Server (Carbon) up, and how consistent is its uptime?
Local Dev Server (Carbon) is down. The last time we saw it was 10 days 20 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 29 September 2026.
Tags & Filters
How should you interpret the tags on Local Dev Server (Carbon)?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166655 (Build): It runs build 166655; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which Local Dev Server (Carbon) publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Local Dev Server (Carbon) appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Local Dev Server (Carbon): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to Local Dev Server (Carbon)?
The console route: start Rust, press F1, enter client.connect 79.209.90.240:28505. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs166655
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.