Dackelclub
Key statistics
the figures behind the quote- Players now
- 0/ 7 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,986 top 71%
- Rank · 7d ago
- #12,725 ▼3261 places down
- Last wipe
- 7d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 6 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average | 425/450 | ▪+0+0.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average | 454/475 | ▲+87+23.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average | 290/300 | ▼−82−22.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average | 415/425 | ▲+49+13.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 72/250 | ▼−30−29.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average | 320/425 | ▼−3−0.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Dackelclub?
The name of Dackelclub carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Dackelclub?
The game generates the procedural map on Dackelclub.
Activity
What position does Dackelclub hold in the server rankings?
In the top 71% of all ranked servers, Dackelclub is #15,986 on player hours over the last seven days.
How many players does Dackelclub have?
Right now, Dackelclub is offline; the last sighting was 7 days ago. Average players over the last seven days: 0.
Wipe Cycle
How often does Dackelclub wipe?
The record holds too few of Dackelclub's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 7 days 13 hours ago the current world was created.
Server Info
What is the server location for Dackelclub?
There is no region published for Dackelclub. Rust Analytics reports the location a server claims, not the machine's actual location. 80.140.177.235:28015 is its address.
Dackelclub is on which Rust version?
The build is Rust network protocol 2634 and build 166652 on Windows, running on Dackelclub. The protocol has to match for you to join, and Steam applies that update.
How reliable is Dackelclub and is it currently online?
Offline at this moment: Dackelclub. Last seen 7 days ago. The last 6 full days give 0% uptime, 0 hours on out of 144. 6 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Dackelclub?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp7 (Max players): It holds 7 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Dackelclub publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Dackelclub show up in Rust Analytics lists and filters?
These Rust Analytics lists include Dackelclub: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join Dackelclub?
The console route: start Rust, press F1, enter client.connect 80.140.177.235:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp7,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp7
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.