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RUST ANALYTICS
LIVE81,507PLY11,761SRV
QUOTE 80.140.177.235:28015 Offline checked 7d ago

Dackelclub

Players · last
0/ 7
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 7
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#12,725
3261 places down
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average425/450+0+0.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average454/475+87+23.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average290/300−82−22.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average415/425+49+13.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average72/250−30−29.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average320/425−3−0.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Dackelclub?

The name of Dackelclub carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Dackelclub?

The game generates the procedural map on Dackelclub.

Activity

What position does Dackelclub hold in the server rankings?

In the top 71% of all ranked servers, Dackelclub is #15,986 on player hours over the last seven days.

How many players does Dackelclub have?

Right now, Dackelclub is offline; the last sighting was 7 days ago. Average players over the last seven days: 0.

Wipe Cycle

How often does Dackelclub wipe?

The record holds too few of Dackelclub's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 7 days 13 hours ago the current world was created.

Server Info

What is the server location for Dackelclub?

There is no region published for Dackelclub. Rust Analytics reports the location a server claims, not the machine's actual location. 80.140.177.235:28015 is its address.

Dackelclub is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Windows, running on Dackelclub. The protocol has to match for you to join, and Steam applies that update.

How reliable is Dackelclub and is it currently online?

Offline at this moment: Dackelclub. Last seen 7 days ago. The last 6 full days give 0% uptime, 0 hours on out of 144. 6 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Dackelclub?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp7 (Max players): It holds 7 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Dackelclub publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Dackelclub show up in Rust Analytics lists and filters?

These Rust Analytics lists include Dackelclub: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Dackelclub?

The console route: start Rust, press F1, enter client.connect 80.140.177.235:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp7,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp7
Max players It holds 7 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.