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RUST ANALYTICS
LIVE35,326PLY11,439SRV
QUOTE 80.140.186.220:28015 Offline checked 4d ago

Dackelclub

Players · last
1/ 7
n/a24h
14% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 7
14% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#15,156
top 68%
Rank · 7d ago
–
not ranked a week ago
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
9 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average208/225−68−24.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average126/200−17−11.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average239/275+33+16.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average111/200−56−33.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average11/250−25−69.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average103/100−32−23.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Dackelclub?

The name of Dackelclub carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on Dackelclub?

A procedural map runs on Dackelclub, created by the game.

Player Count

What position does Dackelclub hold in the server rankings?

In the top 68% of all ranked servers, Dackelclub is #15,156 on player hours over the last seven days.

How many players does Dackelclub have?

At present, Dackelclub is offline; the last sighting was 4 days 17 hours ago. Average players over seven days: 0; peak: 1.

Wipe Frequency

When does Dackelclub schedule its wipes?

No rhythm can be told for Dackelclub yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 8 days ago the current world was created.

Server Details

What is the server location for Dackelclub?

There is no region published for Dackelclub. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 80.140.186.220:28015.

Dackelclub is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Windows, running on Dackelclub. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Dackelclub?

Dackelclub is down. The last time we saw it was 4 days 17 hours ago. The last 4 full days give 0% uptime, 0 hours on out of 96. The earliest Rust Analytics saw it was 9 October 2026.

Server Tags

How should you interpret the tags on Dackelclub?

These tags are published by Dackelclub and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp7 (Max players): It holds 7 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Dackelclub?

On Rust Analytics, Dackelclub matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Dackelclub?

The console route: start Rust, press F1, enter client.connect 80.140.186.220:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp7,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp7
Max players It holds 7 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.