Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,468 #2540 in EU
- Rank · 7d ago
- #6,547 ▼8921 places down
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 8/200 | ▪+0−4.0% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 4/50 | ▼−1−15.8% | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 1/100 | ▼−1−42.9% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 3/100 | ▪+0+12.5% | |
| 5 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 0/200 | ▼−3−100.0% | |
| 6 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 4/20 | ▲+1+29.7% |
Quick answers
from the figures on this pageMap and Rules
How is Realistic RUST configured in terms of rules and settings?
No gather rate is given in the name of Realistic RUST. Up to 8 players per group, which is the game's default. build & creative is the mode, no gathering: sandbox building only. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.
Activity
Where does Realistic RUST sit in the rankings?
In the top – of all ranked servers, Realistic RUST is #15,468 on player hours over the last seven days and #2,540 in Europe.
How many players does Realistic RUST have?
Right now, Realistic RUST is offline; the last sighting was 23 days 8 hours ago.
Wipe Schedule
On what cycle does Realistic RUST wipe?
There are too few wipes on record for Realistic RUST to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 39 days 18 hours.
Server Overview
What is the location of Realistic RUST?
In Europe, Realistic RUST lists itself with the EU tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 80.187.104.170:28015 is its address.
What Rust version is Realistic RUST running?
The build is Rust network protocol 2633 and build 164530 on Windows, running on Realistic RUST. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Realistic RUST?
No response from Realistic RUST. It was last seen 23 days 8 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 19 September 2026.
Tags and Rankings
What is the meaning of the tags on Realistic RUST?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^k (Build server): Design and test bases here; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe, which Realistic RUST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Realistic RUST show up in Rust Analytics lists and filters?
On Rust Analytics, Realistic RUST matches these lists: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
What steps do I take to join Realistic RUST?
Type client.connect 80.187.104.170:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.