Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,143 #2503 in EU
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 8/200 | ▼−2−16.5% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 9/50 | ▼−2−17.6% | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 6/100 | ▲+2+35.8% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 2 on average | 5/100 | ▲+3+106.9% | |
| 5 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 5/20 | ▪+0−3.2% | |
| 6 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 2 on average | 0/200 | ▪+0 |
Quick answers
from the figures on this pageServer Rules
How is Realistic RUST configured in terms of rules and settings?
No gather rate appears in the name of Realistic RUST. Groups can contain a maximum of 8 players, the default for the game. It runs build & creative, a sandbox for building, with gathering removed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.
Player Count
What position does Realistic RUST hold in the server rankings?
In the top – of all ranked servers, Realistic RUST is #15,143 on player hours over the last seven days and #2,503 in Europe.
What is the population on Realistic RUST?
Right now, Realistic RUST is offline; the last sighting was 31 days 18 hours ago.
Wipe Frequency
When does Realistic RUST schedule its wipes?
There are too few wipes on record for Realistic RUST to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 41 days 4 hours.
Server Overview
Where can Realistic RUST be found?
In Europe, Realistic RUST lists itself with the EU tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 80.187.115.111:28015.
Realistic RUST runs which version of Rust?
Rust network protocol 2633 and build 163794 on Windows is what Realistic RUST runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Realistic RUST and is it currently online?
No response from Realistic RUST. It was last seen 31 days 18 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
What is the meaning of the tags on Realistic RUST?
These tags are published by Realistic RUST and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^k (Build server): Practise base building and try out designs; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EU (Europe): The browser places this server in Europe. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Realistic RUST appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Realistic RUST: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
How can I connect to Realistic RUST?
The console route: start Rust, press F1, enter client.connect 80.187.115.111:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs163794
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.