Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,134 #2503 in EU
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 8/200 | ▲+3+71.4% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 5/50 | ▲+1+39.5% | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 0/100 | ▼−3−100.0% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 4/100 | ▲+2+90.5% | |
| 5 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 0/200 | ▼−5−100.0% | |
| 6 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 1/20 | ▼−2−63.6% |
Quick answers
from the figures on this pageMap and Rules
How is Realistic RUST configured in terms of rules and settings?
The name of Realistic RUST carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. build & creative is the mode, building without gathering, in a sandbox. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Player Count
What is the rank of Realistic RUST?
In the top – of all ranked servers, Realistic RUST is #15,134 on player hours over the last seven days and #2,503 in Europe.
How full is Realistic RUST?
Right now, Realistic RUST is offline; the last sighting was 30 days 7 hours ago.
Wipe Cycle
When does Realistic RUST schedule its wipes?
There are too few wipes on record for Realistic RUST to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 39 days 18 hours.
Server Overview
What is the server location for Realistic RUST?
With the EU tag, Realistic RUST lists itself in Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 80.187.123.246:28015 is its address.
Realistic RUST is on which Rust version?
Rust network protocol 2633 and build 163794 on Windows is what Realistic RUST runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Realistic RUST?
Offline at this moment: Realistic RUST. Last seen 30 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Realistic RUST?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^k (Build server): Practise base building and try out designs; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; EU (Europe): Europe is its browser listing, which Realistic RUST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Realistic RUST?
The following Rust Analytics lists feature Realistic RUST: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
What steps do I take to join Realistic RUST?
Type client.connect 80.187.123.246:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs163794
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.