homeserver build test
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,159 top 70%
- Rank · 7d ago
- #15,849 ▲690 places up
- Last wipe
- 25d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorEU · groups of 8+ · 95 on average | 182/999 | ▼−2−0.9% | |
| 2 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorNA · groups of 8+ · 74 on average | 55/999 | ▼−11−17.1% | |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 29 on average | 21/100 | ▼−6−21.2% | |
| 4 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 21 on average | 25/100 | ▼−6−18.5% | |
| 5 | Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 16 on average | 29/150 | ▼−2−7.2% | |
| 6 | RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · groups of 99999+ · 12 on average | 5/50 | ▼−11−68.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on homeserver build test?
The name of homeserver build test carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on homeserver build test?
homeserver build test uses a procedural map, which the game generates.
Player Count
What position does homeserver build test hold in the server rankings?
In the top 70% of all ranked servers, homeserver build test is #15,159 on player hours over the last seven days.
What is the population on homeserver build test?
At present, homeserver build test is offline; the last sighting was 25 days 22 hours ago.
Wipe Schedule
On what cycle does homeserver build test wipe?
The record holds too few of homeserver build test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 25 days 22 hours.
Server Details
Where can homeserver build test be found?
For homeserver build test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 80.187.123.34:28015 is its address.
What Rust version is homeserver build test running?
Rust network protocol 2634 and build 167781 on Linux is what homeserver build test runs. Joining requires the same protocol on your game, which Steam updates.
Is homeserver build test up, and how consistent is its uptime?
No response from homeserver build test. It was last seen 25 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 17 October 2026.
Server Tags
How should you interpret the tags on homeserver build test?
These tags are published by homeserver build test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does homeserver build test show up in Rust Analytics lists and filters?
These Rust Analytics lists include homeserver build test: Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connection
How can I connect to homeserver build test?
The console route: start Rust, press F1, enter client.connect 80.187.123.34:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.