Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #9,280 top 42% · #2127 in EU
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 7 player hours, last seven days
- Map
- – Custom Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 8/200 | ▼−2−22.0% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 10/50 | ▲+3+48.1% | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 2/100 | ▼−2−50.0% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 1/100 | ▪+0 | |
| 5 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 2 on average | 3/200 | ▪+0+5.9% | |
| 6 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 7/20 | ▲+4+115.4% |
Quick answers
from the figures on this pageServer Rules
How is Realistic RUST configured in terms of rules and settings?
No gather rate appears in the name of Realistic RUST. The default group size of 8 players applies here. build & creative is the mode, a sandbox for building, with gathering removed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.
Player Count
What position does Realistic RUST hold in the server rankings?
On seven-day player hours, Realistic RUST sits at #9,280, in the top 42% across ranked servers and #2,127 in Europe.
How full is Realistic RUST?
Right now, Realistic RUST is offline; the last sighting was 28 hours ago. The seven-day average is 0 players, with a peak of 1.
Wipe Cycle
When does Realistic RUST schedule its wipes?
The record holds too few of Realistic RUST's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 10 days 4 hours old.
Server Overview
What is the server location for Realistic RUST?
In Europe, Realistic RUST lists itself with the EU tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 80.187.125.20:28015.
What Rust version is Realistic RUST running?
Rust network protocol 2634 and build 167781 on Windows is what Realistic RUST runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Realistic RUST and is it currently online?
Realistic RUST is down. The last time we saw it was 28 hours ago. 84% is its uptime for the last 5 full days, 101 of 120 hours. 8 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Realistic RUST?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^k (Build server): Practise base building and try out designs; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe, which Realistic RUST publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Realistic RUST?
On Rust Analytics, Realistic RUST matches these lists: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join Realistic RUST?
The console route: start Rust, press F1, enter client.connect 80.187.125.20:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^k,EU,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.