Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,102 top 70% · #2585 in EU
- Rank · 7d ago
- #15,789 ▲687 places up
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 16 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 7 on average | 2/50 | ▼−3−59.3% | |
| 2 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 6 on average | 6/200 | ▼−1−18.2% | |
| 3 | РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный деньEU · groups of 15+ · 1x · biweekly · 5 on average | 7/100 | ▪+0+2.4% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 4 on average | 3/100 | ▲+1+33.3% | |
| 5 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 4 on average | 7/100 | ▼−4−37.8% | |
| 6 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 3/200 | ▲+1+38.5% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Realistic RUST?
No gather rate appears in the name of Realistic RUST. The default group size of 8 players applies here. It runs build & creative, no gathering: sandbox building only. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.
Activity
What position does Realistic RUST hold in the server rankings?
In the top 70% of all ranked servers, Realistic RUST is #15,102 on player hours over the last seven days and #2,585 in Europe.
How full is Realistic RUST?
At present, Realistic RUST is offline; the last sighting was 27 days 1 hours ago.
Wipe Schedule
How often does Realistic RUST wipe?
The record holds too few of Realistic RUST's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 39 days 3 hours.
Server Details
What is the server location for Realistic RUST?
With the EU tag, Realistic RUST lists itself in Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 80.187.125.36:28015 is its address.
Realistic RUST is on which Rust version?
Rust network protocol 2634 and build 167781 on Windows is what Realistic RUST runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Realistic RUST and is it currently online?
No response from Realistic RUST. It was last seen 27 days 1 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 16 October 2026.
Tags and Rankings
How should you interpret the tags on Realistic RUST?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^k (Build server): Practise base building and try out designs; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play; EU (Europe): The browser places this server in Europe, which Realistic RUST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Realistic RUST appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Realistic RUST matches these lists: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What steps do I take to join Realistic RUST?
The console route: start Rust, press F1, enter client.connect 80.187.125.36:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^k,EU,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.