Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,148 top 70% · #2599 in EU
- Rank · 7d ago
- #7,134 ▼9014 places down
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 18 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 7 on average | 2/50 | ▼−3−59.3% | |
| 2 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 6 on average | 6/200 | ▼−1−18.2% | |
| 3 | РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный деньEU · groups of 15+ · 1x · biweekly · 5 on average | 7/100 | ▪+0+2.4% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 4 on average | 3/100 | ▲+1+33.3% | |
| 5 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 4 on average | 7/100 | ▼−4−37.8% | |
| 6 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 3/200 | ▲+1+38.5% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Realistic RUST?
No gather rate is given in the name of Realistic RUST. The default group size of 8 players applies here. It runs build & creative, no gathering: sandbox building only. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Player Count
Where does Realistic RUST sit in the rankings?
In the top 70% of all ranked servers, Realistic RUST is #16,148 on player hours over the last seven days and #2,599 in Europe.
What is the population on Realistic RUST?
Right now, Realistic RUST is offline; the last sighting was 14 days 18 hours ago.
Wipe Cycle
When does Realistic RUST schedule its wipes?
There are too few wipes on record for Realistic RUST to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 39 days 3 hours.
Server Details
What is the server location for Realistic RUST?
With the EU tag, Realistic RUST lists itself in Europe. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 80.187.125.54:28015 is its address.
What Rust version is Realistic RUST running?
The build is Rust network protocol 2635 and build 168909 on Windows, running on Realistic RUST. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Realistic RUST?
Realistic RUST is down. The last time we saw it was 14 days 18 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 18 October 2026.
Tags and Rankings
What is the meaning of the tags on Realistic RUST?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^k (Build server): Practise base building and try out designs; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EU (Europe): Europe is its browser listing, which Realistic RUST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Realistic RUST show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Realistic RUST: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
How to Join
What is the process to join Realistic RUST?
The console route: start Rust, press F1, enter client.connect 80.187.125.54:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2635,^k,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.