Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,104 top 70% · #2586 in EU
- Rank · 7d ago
- #15,601 ▲497 places up
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 15 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 7 on average | 6/50 | ▼−2−20.9% | |
| 2 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 6 on average | 7/200 | ▲+1+13.5% | |
| 3 | РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный деньEU · groups of 15+ · 1x · biweekly · 5 on average | 6/100 | ▼−1−19.1% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 4 on average | 2/100 | ▼−1−29.4% | |
| 5 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 4 on average | 9/100 | ▼−4−28.5% | |
| 6 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 3/200 | ▲+2 |
Quick answers
from the figures on this pageMap and Rules
How is Realistic RUST configured in terms of rules and settings?
No gather rate is given in the name of Realistic RUST. The default group size of 8 players applies here. build & creative is the mode, no gathering: sandbox building only. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.
Activity
What position does Realistic RUST hold in the server rankings?
In the top 70% of all ranked servers, Realistic RUST is #15,104 on player hours over the last seven days and #2,586 in Europe.
How many players does Realistic RUST have?
At present, Realistic RUST is offline; the last sighting was 27 days 4 hours ago.
Wipe Cycle
When does Realistic RUST schedule its wipes?
There are too few wipes on record for Realistic RUST to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. 39 days 4 hours ago the current world was created.
Server Info
What is the server location for Realistic RUST?
In Europe, Realistic RUST lists itself with the EU tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 80.187.127.147:28015 is its address.
Realistic RUST runs which version of Rust?
The version in use at Realistic RUST: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is Realistic RUST up, and how consistent is its uptime?
No response from Realistic RUST. It was last seen 27 days 4 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 15 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Realistic RUST?
These tags are published by Realistic RUST and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^k (Build server): Design and test bases here; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play; EU (Europe): Europe is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Realistic RUST appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Realistic RUST matches these lists: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What steps do I take to join Realistic RUST?
The console route: start Rust, press F1, enter client.connect 80.187.127.147:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^k,EU,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.