Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,101 top 70% · #2586 in EU
- Rank · 7d ago
- #15,338 ▲237 places up
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 16 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 7 on average | 2/50 | ▼−3−59.3% | |
| 2 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 6 on average | 6/200 | ▼−1−18.2% | |
| 3 | РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный деньEU · groups of 15+ · 1x · biweekly · 5 on average | 7/100 | ▪+0+2.4% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 4 on average | 3/100 | ▲+1+33.3% | |
| 5 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 4 on average | 7/100 | ▼−4−37.8% | |
| 6 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 3/200 | ▲+1+38.5% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Realistic RUST?
No gather rate is given in the name of Realistic RUST. Up to 8 players per group, which is the game's default. build & creative is the mode, a sandbox for building, with gathering removed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.
Population
What position does Realistic RUST hold in the server rankings?
In the top 70% of all ranked servers, Realistic RUST is #15,101 on player hours over the last seven days and #2,586 in Europe.
How many players does Realistic RUST have?
Right now, Realistic RUST is offline; the last sighting was 27 days 2 hours ago.
Wipe Frequency
On what cycle does Realistic RUST wipe?
No rhythm can be told for Realistic RUST yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 39 days 3 hours.
Server Info
What is the server location for Realistic RUST?
With the EU tag, Realistic RUST lists itself in Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 80.187.127.230:28015 is its address.
Realistic RUST runs which version of Rust?
The version in use at Realistic RUST: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.
Is Realistic RUST up, and how consistent is its uptime?
No response from Realistic RUST. It was last seen 27 days 2 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 16 October 2026.
Tags & Filters
What is the meaning of the tags on Realistic RUST?
Published by Realistic RUST for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^k (Build server): Base practice and design; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EU (Europe): Europe is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Realistic RUST show up in Rust Analytics lists and filters?
These Rust Analytics lists include Realistic RUST: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
How can I connect to Realistic RUST?
Type client.connect 80.187.127.230:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^k,EU,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.