Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,164 top 70% · #2595 in EU
- Rank · 7d ago
- #15,854 ▲690 places up
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 15 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 7 on average | 6/50 | ▼−2−20.9% | |
| 2 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 6 on average | 7/200 | ▲+1+13.5% | |
| 3 | РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный деньEU · groups of 15+ · 1x · biweekly · 5 on average | 6/100 | ▼−1−19.1% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 4 on average | 2/100 | ▼−1−29.4% | |
| 5 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 4 on average | 9/100 | ▼−4−28.5% | |
| 6 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 3/200 | ▲+2 |
Quick answers
from the figures on this pageMap and Rules
How is Realistic RUST configured in terms of rules and settings?
No gather rate is given in the name of Realistic RUST. Up to 8 players per group, which is the game's default. It runs build & creative, building without gathering, in a sandbox. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.
Player Count
What is the rank of Realistic RUST?
On seven-day player hours, Realistic RUST sits at #15,164, in the top 70% across ranked servers and #2,595 in Europe.
What is the population on Realistic RUST?
Right now, Realistic RUST is offline; the last sighting was 28 days 3 hours ago.
Wipe Frequency
When does Realistic RUST schedule its wipes?
No rhythm can be told for Realistic RUST yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 39 days 4 hours old.
Server Overview
What is the server location for Realistic RUST?
The EU tag and Europe are what Realistic RUST lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 80.187.127.6:28015 is its address.
Realistic RUST runs which version of Rust?
Rust network protocol 2634 and build 167781 on Windows is what Realistic RUST runs. Joining requires the same protocol on your game, which Steam updates.
Is Realistic RUST up, and how consistent is its uptime?
Realistic RUST is down. The last time we saw it was 28 days 3 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 15 October 2026.
Tags and Rankings
What is the meaning of the tags on Realistic RUST?
These tags are published by Realistic RUST and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^k (Build server): Base practice and design; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play; EU (Europe): Europe is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Realistic RUST appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Realistic RUST: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What steps do I take to join Realistic RUST?
Type client.connect 80.187.127.6:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^k,EU,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.