Realistic RUST
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,516 top 68% · #2454 in EU
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 4/200 | ▼−3−41.5% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 6/50 | ▲+2+71.4% | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 0/100 | ▼−4−100.0% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 1/100 | ▼−3−74.5% | |
| 5 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 2 on average | 1/200 | ▼−4−78.2% | |
| 6 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 4/20 | ▲+1+41.2% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Realistic RUST?
No gather rate is given in the name of Realistic RUST. Up to 8 players per group, which is the game's default. It runs build & creative, no gathering: sandbox building only. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.
Activity
Where does Realistic RUST sit in the rankings?
In the top 68% of all ranked servers, Realistic RUST is #15,516 on player hours over the last seven days and #2,454 in Europe.
What is the population on Realistic RUST?
Right now, Realistic RUST is offline; the last sighting was 11 days 10 hours ago.
Wipe Frequency
On what cycle does Realistic RUST wipe?
No rhythm can be told for Realistic RUST yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 11 days 10 hours old.
Server Overview
What is the location of Realistic RUST?
The EU tag and Europe are what Realistic RUST lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 80.187.127.99:28015.
Realistic RUST is on which Rust version?
Rust network protocol 2634 and build 166652 on Windows is what Realistic RUST runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Realistic RUST?
Offline at this moment: Realistic RUST. Last seen 11 days 10 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 3 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Realistic RUST?
Published by Realistic RUST for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^k (Build server): Practise base building and try out designs; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; EU (Europe): The browser places this server in Europe. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Realistic RUST show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Realistic RUST: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to Realistic RUST?
Type client.connect 80.187.127.99:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^k,EU,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166652
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.