Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,143 #2503 in EU
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 40d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 7/200 | ▼−3−27.0% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 7/50 | ▼−2−17.6% | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 4/100 | ▪+0−9.4% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 4/100 | ▲+1+23.1% | |
| 5 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 2 on average | 2/200 | ▪+0−20.0% | |
| 6 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 7/20 | ▲+2+33.3% |
Quick answers
from the figures on this pageRules & Settings
How is Realistic RUST configured in terms of rules and settings?
The name of Realistic RUST carries no gather rate. Up to 8 players per group, which is the game's default. It runs build & creative, building without gathering, in a sandbox. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Player Count
What is the rank of Realistic RUST?
In the top – of all ranked servers, Realistic RUST is #15,143 on player hours over the last seven days and #2,503 in Europe.
How many players does Realistic RUST have?
At present, Realistic RUST is offline; the last sighting was 30 days 17 hours ago.
Wipe Cycle
How often does Realistic RUST wipe?
The record holds too few of Realistic RUST's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 40 days 3 hours ago the current world was created.
Server Overview
What is the server location for Realistic RUST?
In Europe, Realistic RUST lists itself with the EU tag. Rust Analytics reports the location a server claims, not the machine's actual location. 80.187.82.85:28015 is its address.
Realistic RUST runs which version of Rust?
The build is Rust network protocol 2633 and build 163794 on Windows, running on Realistic RUST. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Realistic RUST?
Realistic RUST is down. The last time we saw it was 30 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
How should you interpret the tags on Realistic RUST?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^k (Build server): Design and test bases here; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; EU (Europe): The browser places this server in Europe, which Realistic RUST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Realistic RUST show up in Rust Analytics lists and filters?
These Rust Analytics lists include Realistic RUST: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
How can I connect to Realistic RUST?
Type client.connect 80.187.82.85:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs163794
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.