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RUST ANALYTICS
LIVE33,340PLY11,462SRV
QUOTE 80.208.56.246:8767 Offline checked 1d ago

Test Server

moddedoxide
Players · last
1/ 5
n/a24h
20% full
7-day avg 1 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 2
Rank
#7,958
top 36%
Rank · 7d ago
#7,031
927 places down
Last wipe
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
12
player hours, last seven days
Map
1000
Procedural Map · seed 1854795612
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75119:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 19:25 UTC1d ago – – – 1
Sat 10 Oct, 14:47 UTC3d ago – – – 1
Thu 8 Oct, 09:37 UTC5d ago – – – 1
Wed 7 Oct, 19:38 UTC6d ago – – – 1
Wed 7 Oct, 17:16 UTC6d ago – – – 0
Wed 7 Oct, 16:30 UTC6d ago – – – 0
Wed 7 Oct, 13:27 UTC6d ago – – – 1
Mon 5 Oct, 20:15 UTC8d ago – – – 1
Thu 1 Oct, 20:13 UTC12d ago – – – 0
Thu 1 Oct, 17:24 UTC FW12d ago 1 held half 4.1 days 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average43/100−5−9.8%
2EU Hub 01EU · groups of 1000+ · 14 on average117/3300+77+193.7%
3My Untitled Rust Servergroups of 8+ · 1 on average2/10+1
4RatAttacK: No Honorgroups of 8+ · 1 on average0/50+0
5FarEast Классика Для НовичковEU · groups of 8+ · weekly · 171 on average73/500−78−51.7%
6Vital Rust - EU MonthlyEU · no group limit · 82 on average74/100−13−14.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Test Server?

No gather rate appears in the name of Test Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

Which map is played on Test Server?

Test Server uses a procedural map of size 1,000 with seed 1854795612, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What position does Test Server hold in the server rankings?

In the top 36% of all ranked servers, Test Server is #7,958 on player hours over the last seven days.

What is the population on Test Server?

Right now, Test Server is offline; the last sighting was 32 hours ago. The seven-day average is 1 players, with a peak of 2. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 1 players.

Wipe Frequency

When does Test Server schedule its wipes?

A new world every few hours is what Test Server does. None of those resets is a wipe, and no wipe schedule is kept.

Server Details

What is the server location for Test Server?

There is no region published for Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 80.208.56.246:8767.

How is the performance on Test Server?

Server fps over the last 48 hours: 60 on average, 60 at the lowest. 2,238 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 658 MB. Low fps and growing entities are the source of felt lag.

Test Server is on which Rust version?

The version in use at Test Server: Rust network protocol 2634 and build 167584, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Test Server?

Offline at this moment: Test Server. Last seen 32 hours ago. The reported uptime puts its last restart at about 39 minutes ago. 7 full days have passed with 11% uptime, 19 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on Test Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Test Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What is the process to join Test Server?

The console route: start Rust, press F1, enter client.connect 80.208.56.246:8767. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity: 5 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Game build: 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.