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RUST ANALYTICS
LIVE36,021PLY11,450SRV
QUOTE 80.208.80.139:28015 Offline checked 9d ago

Dagnabbits testserver

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,001
top 71%
Rank · 7d ago
#16,953
952 places up
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 981907749
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average235/250−41−14.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average129/200−14−9.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average219/250+13+6.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average128/200−39−23.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average19/250−17−47.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average112/150−23−16.9%

Quick answers

from the figures on this page

Map and Rules

How is Dagnabbits testserver configured in terms of rules and settings?

No gather rate appears in the name of Dagnabbits testserver. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on Dagnabbits testserver?

Dagnabbits testserver uses a procedural map of size 4,500 with seed 981907749, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does Dagnabbits testserver sit in the rankings?

For the last seven days, Dagnabbits testserver holds rank #16,001 on player hours, in the top 71% of all ranked servers.

How full is Dagnabbits testserver?

At present, Dagnabbits testserver is offline; the last sighting was 9 days 16 hours ago.

Wipe Schedule

How often does Dagnabbits testserver wipe?

No rhythm can be told for Dagnabbits testserver yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 38 days 15 hours.

Server Details

Where can Dagnabbits testserver be found?

For Dagnabbits testserver, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 80.208.80.139:28015 is its address.

Dagnabbits testserver is on which Rust version?

Rust network protocol 2633 and build 165217 on Linux is what Dagnabbits testserver runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Dagnabbits testserver?

Offline at this moment: Dagnabbits testserver. Last seen 9 days 16 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 17 September 2026.

Server Tags

What is the meaning of the tags on Dagnabbits testserver?

These tags are published by Dagnabbits testserver and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Dagnabbits testserver?

These Rust Analytics lists include Dagnabbits testserver: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Dagnabbits testserver?

Type client.connect 80.208.80.139:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.