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RUST ANALYTICS
LIVE32,363PLY11,445SRV
QUOTE 80.242.59.110:10000 Online checked 9m ago

Magic Dev

moddedoxide
Players · last
0/ 200
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#10,251
top 46%
Rank · 7d ago
#15,970
5719 places up
Last wipe
22h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
4000
Baйп был 1ч нaзaд · seed 1886581633
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.511.5206:0015:0000:0010:0019:0004:00Wiped Tue 13 Oct, 11:55 UTCWIPEWiped Wed 14 Oct, 07:28 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
02040608006:0015:0000:0010:0019:0004:00Wiped Tue 13 Oct, 11:55 UTCWIPEWiped Wed 14 Oct, 07:28 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 07:28 UTC22h ago – – running 0
Tue 13 Oct, 11:55 UTC1d ago – – – 0
Fri 9 Oct, 13:43 UTC5d ago 1 halved by day 1 3.9 days 0
Wed 23 Sep, 15:17 UTC21d ago 1 halved by day 1 15.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average39/300−14−26.9%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−3−2.9%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average3/1000−12−79.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average0/1000−6−100.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average10/700−4−29.4%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average2/200−1−29.0%

Quick answers

from the figures on this page

Server Rules

How is Magic Dev configured in terms of rules and settings?

No gather rate is given in the name of Magic Dev. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Magic Dev?

The map on Magic Dev is procedural, size 4,000, with seed 1886581633, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Baйп был 1ч нaзaд.

Population

Where does Magic Dev sit in the rankings?

In the top 46% of all ranked servers, Magic Dev is #10,251 on player hours over the last seven days.

How full is Magic Dev?

0 of 200 slots on Magic Dev are filled right now. Average players over seven days: 0; peak: 2. At 18:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

What happens on wipe day at Magic Dev?

The average peak across its recent wipes is 1 players. 2 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it did not hold.

How often does Magic Dev wipe?

There is no next wipe to predict for Magic Dev, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 22 hours.

Server Info

What is the server location for Magic Dev?

For Magic Dev, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 80.242.59.110:10000 is its address.

Is Magic Dev performing well?

Average server fps for the last 48 hours is 47; the floor was 6. 84,015 entities is the maximum carried: buildings, deployables and everything else. Up to 2,143 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is Magic Dev running?

Rust network protocol 2634 and build 167781 on Windows is what Magic Dev runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Magic Dev and is it currently online?

Magic Dev is up. It is taking players now. 20 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on Magic Dev?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): Slot count: 200; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which Magic Dev publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Magic Dev?

The following Rust Analytics lists feature Magic Dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What is the process to join Magic Dev?

Type client.connect 80.242.59.110:10000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp200
Max players Slot count: 200.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.