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RUST ANALYTICS
LIVE33,340PLY11,462SRV
QUOTE 80.242.59.133:35200 Online checked 13m ago

#2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST

2x trio moddedoxide
Players · last
0/ 200
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#10,274
top 46%
Rank · 7d ago
#8,154
2120 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
trio
players per team
Gather rate
2x
read from the name
Score
5
player hours, last seven days
Map
4500
Procedural Map · seed 693164665
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 46% of all ranked servers, and #439 of the trio servers (top 73%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:30 UTC10d ago 2 – running 0
Fri 2 Oct, 14:27 UTC11d ago 0 – 1.1 days 0
Fri 2 Oct, 02:10 UTC12d ago 0 – 0.5 days 0
Sat 19 Sep, 04:50 UTC25d ago 0 – 12.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1WARBANDITS.GG EU 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDEU · trio · 2x · weekly · 232 on average19/200−35−64.7%
2WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDNA · trio · 2x · weekly · 198 on average45/200−93−67.3%
3SURVIVORS.GG #3 [ 2x Solo/Duo/Trio ] FULLWIPED 11.10trio · 2x · biweekly · 140 on average5/200−36−87.7%
4Magic Rust #3 — Modded 2x (Solo/Duo/Trio) | PyccкийEU · trio · 2x · 117 on average14/100−10−41.9%
5Magic Rust #7 — Modded 2x (Solo/Duo/Trio) | PyccкийEU · trio · 2x · weekly · 108 on average14/100−17−55.1%
6MIRAGE RUST | SATURDAY SOLO/DUO/TRIO 2x | Wipe 10.10EU · trio · 2x · weekly · 104 on average4/350−7−63.9%

Quick answers

from the figures on this page

Server Rules

How is #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST configured in terms of rules and settings?

A gather rate of 2x appears in the name of #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST. trio caps groups at 3 players. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

The map on #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST is procedural, size 4,500, with seed 693164665, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST hold in the server rankings?

In the top 46% of all ranked servers, #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST is #10,274 on player hours over the last seven days. In the trio group, it ranks #439.

How many players does #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST have?

0 of 200 slots on #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST are filled at the moment. The seven-day average is 0 players, with a peak of 1.

Wipe Frequency

What happens on wipe day at #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 29 hours after the wipe, the crowd peaked.

When does #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST schedule its wipes?

No next wipe can be predicted for #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 10 days 12 hours ago the current world was created.

Server Overview

What is the location of #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

For #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 80.242.59.133:35200.

Is #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST performing well?

Server fps over the last 48 hours: 152 on average, 126 at the lowest. At its peak it held 118,663 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,522 MB. Low fps and growing entities are the source of felt lag.

#2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST is on which Rust version?

The version in use at #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

The server is live: #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST is online. 1 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

Published by #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): It holds 200 slots; ts3 (Group limit): Team size caps at 3; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

On Rust Analytics, #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST matches these lists: 2x Rust servers, Modded Rust servers and Trio Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 2 weeks; Gather rate: 2x.

Connection

How can I connect to #2 ALPHA RUST TRIO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

The console route: start Rust, press F1, enter client.connect 80.242.59.133:35200. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://alpharust.gamestores.app.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts3,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp200
Max players It holds 200 slots.
ts3
Group limit Team size caps at 3.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.